Jump to content


- - - - -

Axis to Angles


27 replies to this topic

#21 mysticman

    Member

  • Members
  • PipPip
  • 95 posts

Posted 30 June 2005 - 06:27 AM

Posted Image
Posted Image

Thanks Anubis & Reedbeta for your support! :lol:

#22 Ed Mack

    Senior Member

  • Members
  • PipPipPipPip
  • 1239 posts

Posted 30 June 2005 - 03:01 PM

Neat - what was the mapping done in?

#23 mysticman

    Member

  • Members
  • PipPip
  • 95 posts

Posted 30 June 2005 - 04:17 PM

Do you intend to say that map is, or that shader I have used?
Excuse if I don't understand well the English :blush:

#24 anubis

    Senior Member

  • Members
  • PipPipPipPip
  • 2225 posts

Posted 30 June 2005 - 05:34 PM

he's asking for the tool that generated the normal maps... i guess :)
If Prolog is the answer, what is the question ?

#25 mysticman

    Member

  • Members
  • PipPip
  • 95 posts

Posted 30 June 2005 - 06:31 PM

Currently use photoshop with the plugin of NVIDIA, but I don't despise the things done to hand.... (don't misunderstand me! :lol: )


these are for example done to hand...

without glossmap
Posted Image

with glossmap
Posted Image

#26 Ed Mack

    Senior Member

  • Members
  • PipPipPipPip
  • 1239 posts

Posted 30 June 2005 - 08:17 PM

I mean where did you make the game world i.e., the buildings.

#27 mysticman

    Member

  • Members
  • PipPip
  • 95 posts

Posted 30 June 2005 - 08:48 PM

The map in question is q3dm0 of quake3.
For my maps I use the editor Quark :happy:

#28 Ed Mack

    Senior Member

  • Members
  • PipPipPipPip
  • 1239 posts

Posted 01 July 2005 - 04:14 AM

Ah, cool





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users