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Looking for 3D Artists


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#1 ghans

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Posted 14 June 2005 - 12:46 PM

Civil Breakdown Applications Team, is seeking one Level Designer with Torque Shader engine experience.

Job Responsibilities:

Designing, constructing, texturing and implementing 3D environmental assets and maps in the Unreal engine
Collaborate with Lead Artists, Game Designers and Programmers
Qualifications
Relevant experience in the games industry along with a strong portfolio consisting of at least some environment art
Must be able to design and produce high quality models under tight time constraints and to art specifications
Candidates should have strong modeling, texturing, drawing and design skills.
Solid understanding of color, light and shadow theory and proficiency with real time art technologies
Excellent 3D computer graphics skills with experience in at least one major 3D package; preferably Maya (we will accept 3D Studio Max portfolios)
Working knowledge of the Unreal engine
Knowledge of other 3D packages a plus
Strong creative, organizational and communication skills along with the ability to work effectively with other team members
Must be independent, creative, self-motivated, detail-oriented
Bachelor’s degree in Graphic Design or Fine Arts and at least 2 years of relevant experience are required

PLEASE DO NOT SUBMIT ANY REELS OR PORTFOLIOS UNLESS REQUESTED. We prefer to review online portfolios.

For Further Information please contact me gary@pixelsoftfilms.com





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