Camera (View) Matrix - Help
Posted 14 June 2005 - 09:40 AM
I am having hard time understanding the camera (view) matrix:
Ux Vx Nx 0
Uy Vy Ny 0
Uz Vz Nz 0
-E.U -E.V -E.Z 1
How is this matrix constructed?
Why are there dot products in the translation section of this matrix?
How is rotation and translation actually achieved by this matrix?
Posted 14 June 2005 - 01:22 PM
i don't know what E and Z are... could you clarify on that ? i assume that E is the eye or camera position ?
Posted 14 June 2005 - 01:38 PM
Posted 15 June 2005 - 04:55 PM
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