void FramesSecond(HWND h)
{
static float fps=0.0f,oldfps=0.0f;
static float lastTime=0.0f;
static char cad[30]={0};
float currentTime = GetTickCount() * 0.001f;
++fps;
if(currentTime-lastTime>1.0f)
{
lastTime=currentTime;
sprintf(cad,"Frames %.0f FPS",fps);
fps=0;
}
SetWindowText (h,cad);
}
This function is called on WM_PAINT message...
case WM_PAINT: Render(); FramesSecond(GetParent(hwnd)); SwapBuffers(hdc); ValidateRect(hWnd,NULL); return 0;
And finally the paint event is called by an infinte loop into a thread...
DWORD WINAPI ThreadProcRepaint ( LPVOID lpParameter)
{
for(;;)
{
InvalidateRect((HWND) lpParameter, NULL, TRUE);
UpdateWindow((HWND) lpParameter);
}
}
thanks for all.











