Hello,
I would like to have your comments about my new Web 3D engine,
Some features:
perpixel real phong shading
perpixel mipmapping
3ds reading
normal material (specular color,level,poxer + diffuse map)
antialias
perpixel/zbuffer
perpixel/object buffer
and more ...
Bruno
New 3D Engine 3DzzD at http://dzzd.net
Started by DzzD, Apr 22 2005 09:58 AM
5 replies to this topic
#1
Posted 22 April 2005 - 09:58 AM
#3
Posted 04 May 2005 - 02:45 PM
Is it only for showing static models? Can it do more interactive scenes?
Also, it would be nice if the anti-aliasing was faded in, instead of the rough jump when one stops moving the object
Also, it would be nice if the anti-aliasing was faded in, instead of the rough jump when one stops moving the object
#4
Posted 04 May 2005 - 03:23 PM
Ed Mack said:
3DzzD is a complete 3d engine, you can rotate object/light/camera, move object/light/camera, zoom objet, zoom camera (verticaly/horizontaly), merge object, change focus angle, walk into world, and more... and more...
Some features:
perpixel mipmapping
perpixel phong shading (real normal interpolation)
standard material(diffuse map+specular color power and level)
lighting and textures are perspective correct
perpixel zbuffering.
perpixel object buffering.
antialias (4 levels)
and also more ...
I have made a multiplayer game a cupple of month ago with an older version.
3DzzD API should be downloadable in 4 to 7 weeks.
Anti-aliasing can be continuous or only on stop (There are 4 levels of antialias: BORDER,HORIZONTAL,VERTICAL,HORIZONTAL+VERTICAL ), but for better result on slow computer: It is only done when object stop moving for the demo on the web site.
Bruno
#5
Posted 04 May 2005 - 04:50 PM
It take it you must interface via java?
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