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New 3D Engine 3DzzD at http://dzzd.net


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#1 DzzD

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Posted 22 April 2005 - 09:58 AM

Hello,

I would like to have your comments about my new Web 3D engine,

Some features:
perpixel real phong shading
perpixel mipmapping
3ds reading
normal material (specular color,level,poxer + diffuse map)
antialias
perpixel/zbuffer
perpixel/object buffer
and more ...

Bruno

#2 DzzD

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Posted 03 May 2005 - 07:56 PM

Link to the site :-( http://dzzd.net/

#3 Ed Mack

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Posted 04 May 2005 - 02:45 PM

Is it only for showing static models? Can it do more interactive scenes?

Also, it would be nice if the anti-aliasing was faded in, instead of the rough jump when one stops moving the object

#4 DzzD

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Posted 04 May 2005 - 03:23 PM

Ed Mack said:

Is it only for showing static models? Can it do more interactive scenes?

Also, it would be nice if the anti-aliasing was faded in, instead of the rough jump when one stops moving the object

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3DzzD is a complete 3d engine, you can rotate object/light/camera, move object/light/camera, zoom objet, zoom camera (verticaly/horizontaly), merge object, change focus angle, walk into world, and more... and more...

Some features:
perpixel mipmapping
perpixel phong shading (real normal interpolation)
standard material(diffuse map+specular color power and level)
lighting and textures are perspective correct
perpixel zbuffering.
perpixel object buffering.
antialias (4 levels)
and also more ...

I have made a multiplayer game a cupple of month ago with an older version.

3DzzD API should be downloadable in 4 to 7 weeks.

Anti-aliasing can be continuous or only on stop (There are 4 levels of antialias: BORDER,HORIZONTAL,VERTICAL,HORIZONTAL+VERTICAL ), but for better result on slow computer: It is only done when object stop moving for the demo on the web site.

Bruno

#5 Ed Mack

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Posted 04 May 2005 - 04:50 PM

It take it you must interface via java?

#6 DzzD

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Posted 13 May 2005 - 04:41 AM

Ed Mack said:

It take it you must interface via java?

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3DzzD API will work with Java and JavaScript (With a predefined Applet)





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