darqSHADOW said:
I hate to be a pessimist, but the way I see it, this will end up doing nothing more than launching hundreds of cookie-cutter MMO's. Over 15 years ago this happened when MUDs were first made open source, you ended up with hundreds of the base-code running all over the net, and not a single one of them stood out until people started code-hacks and the like. Then you get into the fact that they are using a scripting language for logic, which hurts speed, and limits innovation -- so even though you spend a year or two on your scripts, it still "feels" the same. The same way a DikuMUD (no matter how highly modified) still feels like a DikuMUD. Add to this that they are selling animated models, and you end up with people spending hundreds of dollars on the code and models, only to end up with the same exact thing everyone else has -- a cookie-cutter MMO. Then you have to consider the fact that a 3D MMO will take more bandwidth than a MUD -- and now you've got to consider hosting costs. So now you have an upfront of a few hundred dollars, and a few hundred dollars a month, and what do you have? An empty MMO that no-one wants to play, because there are hundreds of others just like it.
That is not progress, IMO.
DS
That is not progress, IMO.
DS
I must agree with you. I am quite sure there will be tons of new mmorpg's that are basicaly quite the same over 10 years for instance. Not only due to tools like RealmCrafter. There will be just so many that you must come up with very new origional features to become popular as there will be tons of mmorpg's. Sure, RealmCrafter is a good tool, but it does make it harder for everyone to lead a succesfull mmorpg as there will be tons of nearly the same. Even if they won't be the same, there will still be tons. I seriously doubt Solstar Games cares about this fact so yeah i agree with you.


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