# UI editor.

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### #1Antony

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Posted 27 March 2005 - 02:04 AM

As I have said I want to build an editor that will allow to drag and drop elements on a pane in order to build a game interface. Ok I want to ask you opinion on one more thing. I said C# but what about Java? I mean I know they are more or less the same languages but does Java has a Visual Studio type of IDE that allows to build user interfaces fast with boxes, buttons etc? By the way is Java faster to develop than C#?

### #2Digi

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Posted 27 March 2005 - 02:56 AM

They're *JUST* about the same thing. One is just MS's Version of Java (C#) and real Java.

### #3anubis

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Posted 27 March 2005 - 01:13 PM

try netbeans. i don't know for sure that it has a drag and drop editor for the gui though (i'd be surprised if it hasn't).

Quote

They're *JUST* about the same thing. One is just MS's Version of Java (C#) and real Java.

the concepts behind the java and .net might be similar but c# and java differ in some key ways.

Quote

By the way is Java faster to develop than C#?

please don't ask these questions. if you want an example of what can happen if you do refer to this thread :

http://www.devmaster...php?showtopic=8

the bottom line is that you should try out both languages and play around with both of them and make a descision for yourself rather than basing your opinion on something a few weirdos in a forum told you.
If Prolog is the answer, what is the question ?

### #4CyraX

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Posted 28 March 2005 - 03:26 AM

### #7Ed Mack

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Posted 28 March 2005 - 05:54 PM

Please drop the M\$ thing, it's not mature.

GTK# is quite stable, and runs on C# on Mono and Windows. So, using C# definately does not limit you two one platform.

Try the languages - complete a few hello worlds and see which you take to better.

### #8Antony

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Posted 31 March 2005 - 11:16 PM

Sorry for the long delay to reply. Until now I have many ideas but I ask for opinions to have a broader feel what is going on out there in the industry.
1) My first thought was to go with C and opengl and write my own toolkit of functions that will allow for this UI construction.
2) Second I was thinking of using Visual C# and DX's utility UI toolkit which is already there to build a better and faster UI tool.
3) Final choice was to use an existing engine functions for drawing and rendering, was thinking of Cipher engine, and make a UI tool.
I dont have a problem with all the above but I want to know what would be the industry more interested about if I was going to present it to someone. Since my final goal is to built user interefaces like for example the ones we see in Neverwinter nights, world of warcraft, Doom III etc. what would be the best choice. Hey I am even listening to other programming ways you might have to suggest. In other words it is not that I dont know but more with what sells out there.

### #9CyraX

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Posted 01 April 2005 - 04:23 AM

Did you consider using Qt for the UI? It might be easy with that.
Qt has easy integration with OpenGL

### #10anubis

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Posted 01 April 2005 - 02:36 PM

and even with .net/mono :)
If Prolog is the answer, what is the question ?

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