Posted 27 March 2005 - 02:04 AM
Posted 27 March 2005 - 02:56 AM
Posted 27 March 2005 - 01:13 PM
the concepts behind the java and .net might be similar but c# and java differ in some key ways.
please don't ask these questions. if you want an example of what can happen if you do refer to this thread :
the bottom line is that you should try out both languages and play around with both of them and make a descision for yourself rather than basing your opinion on something a few weirdos in a forum told you.
Posted 28 March 2005 - 03:26 AM
for (the whole JAVA/JVM source code)
find_and_replace("SUN", "Microsoft ");
Consider the following (tech) points before doing the editor:
- Ok if you do a project in C# you will be forced to stick to Windoze.
- JAVA is slower definitely, but it is a better one from the two evils.
- Consider QT/GTK cross platform and will be generating native code (C/C++)
However if any of these mean that you have go for a loooong programming language learning cycle, it is NOT worth the effort. Just producing a good editor will be a giant leap ahead.
About IDE for JAVA:
else netbeans (anubis pointed out)
All the best.
Posted 28 March 2005 - 03:46 AM
Posted 28 March 2005 - 05:05 PM
Posted 28 March 2005 - 05:54 PM
GTK# is quite stable, and runs on C# on Mono and Windows. So, using C# definately does not limit you two one platform.
Try the languages - complete a few hello worlds and see which you take to better.
Posted 31 March 2005 - 11:16 PM
1) My first thought was to go with C and opengl and write my own toolkit of functions that will allow for this UI construction.
2) Second I was thinking of using Visual C# and DX's utility UI toolkit which is already there to build a better and faster UI tool.
3) Final choice was to use an existing engine functions for drawing and rendering, was thinking of Cipher engine, and make a UI tool.
I dont have a problem with all the above but I want to know what would be the industry more interested about if I was going to present it to someone. Since my final goal is to built user interefaces like for example the ones we see in Neverwinter nights, world of warcraft, Doom III etc. what would be the best choice. Hey I am even listening to other programming ways you might have to suggest. In other words it is not that I dont know but more with what sells out there.
Posted 01 April 2005 - 04:23 AM
Qt has easy integration with OpenGL
Posted 01 April 2005 - 02:36 PM
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