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Jet3D v2.1.1 release today (w/ new DX9 driver)


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#1 WhiteLyon

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Posted 18 March 2005 - 01:56 PM

Hello,
Jet3D v2.1.1 will be release to public today.
www.jet3d.com
(will be posted likely later today, but will be posted today ;)

More (older) Screenshots can be found here also:

http://www.otherworldsonline.com/jet3d on 'MEDIA' link
also terrain shots:
http://68.39.115.48/...rrainshots.html

DX9 driver is too new, and we haven't had time for new screenshots to be set-up and grabbed.
frame-rate increase and quality does show. But will more so wwhen we take advantage of DX( and hardware features better.

Some new features Include:

+DirectX9 driver.
+adjustable Far clip plane
+Terrain 'zone' defined in VIS calc ( mean you can add larger indoor areas on the terrain.)
+Actors added to vis calcs.
+Far clip plane w/ setting added to camera object
+Actor studio now allows larger textures than 256x256 and odd sizes like 128x256
+Texture browser and tree management system enhancements.
+"Loop" option added to sound 'AmbObject'
+Wireframe 'lines' view added to 3D viewport and Fullscreenmode (accessable with spacebar)
+Drawface count (polycount) statics added. Accessable with orientation pos, and Frame-per-second.)
+more...


Fixes:
+Memory managment enhancments
+Old 'whitescreen' issue solved.
+Vis calcs added to engine.
+Vis portals fixed.
+viewport now shows all 4 views by default.
+menu bars show in correct positon on first start.
+more...

In the works for next release. (est June 05)
+Dx9 shaders, DDS texture support, layers. Using Cg scripting
+Actor C-LOD
+Terrain C-LOD (using Quads currently)
+j3d level file save revisions.
+Jet3d 'PAK file' system for art and game content resources.
+Genesis3D actor to Jet3d converter
+Hardware T&L


may also include:
+plugin in architecture, starting with *.3ds import plugin, developers can more easily creat there own format plugins after implemented.
+D3D fog
+Per-pixel lighting
+bump mapping
+Hardware lights

Since I rejoined the scene of the jet3d community in NOV. 04,
I can see things moving quite fast after a 'ghost town' had reigned for about 2-3 years.
Old issue have been tackeled that previous teams could not complete, and yet were simply discouraged and moved on. Finally jet3D will be getting what Eclipse had intended.
Jet' currently compares to Unreal1 as at least 'equal' (fact), or as some say with a 'better' rendering quality than Unreal 1. And soon more in Dx9 features will give a DOOM3 and Unreal3 look & feel, as Jet3D is also a portal engine.

Download will be about 30 megs. Feel free to take a look.
And FEATURE the engine on your wesbite.

Note about Screenshots:
Necropolis screenshots - This is a Quake3 online multiplayer game that has been around since 2002.
outdoor scenes are not dynamically lit.

Terrain shots are to showcase quality of terrain tetxures.

Thank you for your time





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