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help for a car model


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#1 mehdi0016

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Posted 16 March 2005 - 08:13 AM

hi
i gonna to make a car racing game .
i know about md2 and md3 model , now
i want to know can i make my car models in md2 or 3 format ?
you know i confused for wheels animation.
thanx

#2 Ed Mack

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Posted 16 March 2005 - 08:53 AM

I havn't looked much as md3, but md2 is really focused on Quake2's player animations, and a lot of the tools around it are too - so it's probably not the best format.

#3 ravuya

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Posted 17 March 2005 - 01:36 PM

md2 is a pretty popular format anyway. Try finding a copy of MilkShape (worth the money) or another modelling package that supports exporting to it.

#4 Ed Mack

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Posted 17 March 2005 - 07:29 PM

You could concievably use 3ds, and assign special names to different parts of the mesh, if you're after a home-brew solution.

#5 Gendramen

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Posted 17 March 2005 - 08:12 PM

The formaat... No..Not my pick..
Good for you, you are not me.. ( If you can't follow that!!! :glare: )

First find a way 2 get MilkShape...
http://www.swissquak...chumbalum-soft/
Meaby burn it? whatever.. get it! :blush:

Then browzer 2:
http://www.racer.nl/

You can find some links to site's with a lot of cars..
download it.
Convert them
Use them in your Game,

Ur don't need to be frightened for wheels animation.
Thats something you will learn!..
Fist get the car running...

#6 mehdi0016

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Posted 18 March 2005 - 07:23 AM

you know guys i use 3dsmax 6 for desing my cars and animate them , but
my 3dsmax 6 exporter (to md2) just export only one mesh (with its animation) .
and when i attach wheels meshes to the body mesh my animation lost , and i can't
animate wheels after attach correctly .

however i think for car racing game i must use another format (?) .
any body knows the car format of nfsu2 ?

thanx

#7 Ed Mack

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Posted 18 March 2005 - 01:41 PM

Wouldn't it be easier if your code rotated the wheels itself, along with managing the steering & suspension?

#8 mehdi0016

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Posted 20 March 2005 - 09:06 AM

that's a good idea that i load 4 wheels as meshes and control them with code .
in that way i can rotate them depend on car speed and ...
but for 5 or more car in a game i must control at least 20 wheels as meshes and
doesn't it effect on game speed ???
(i wish no) :rolleyes:

#9 Ed Mack

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Posted 20 March 2005 - 04:36 PM

You only need the data once per wheel type, it should'nt be a big deal

#10 starstutter

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Posted 18 November 2008 - 03:56 PM

........... is there a reason you chose to respond to a 4 year old post?
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#11 Reedbeta

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Posted 18 November 2008 - 05:24 PM

It was spam (a link in the signature). And for the record, 2008 - 2005 is 3 years, not 4. ;)
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#12 starstutter

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Posted 18 November 2008 - 06:27 PM

Reedbeta said:

It was spam (a link in the signature). And for the record, 2008 - 2005 is 3 years, not 4. ;)
eh, I was rounding. The number of months made it almost 4 years. But I should probably stop responding so this can sink back down :)
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