Posted 01 July 2003 - 08:10 AM
Posted 01 July 2003 - 11:26 AM
the "perfect" format is dds, direct draw surface. why? because it is optinonally lossless or lossy, with mipmaps or not, and can get directly load into system, as it uses the same compression algo as gpu's have to decode.
i for myself just use bmp or so.. dunno..
the "best" thing i've seen is from maven.de (hope link is right), wavelet compression much like in jpg2000...
but for textures? dunno.. i haven't mastered his sourcecode yet to load my own files:(
-Loving a Person is having the wish to see this Person happy, no matter what that means to yourself.
-No matter what it means to myself....
Posted 01 July 2003 - 12:39 PM
Posted 05 July 2003 - 06:13 AM
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