best language for game server
Posted 22 February 2005 - 03:48 PM
Posted 22 February 2005 - 08:55 PM
Posted 23 February 2005 - 05:50 AM
I think the first item here display's my view well
Posted 23 February 2005 - 06:54 PM
Back to his question, is C good or should he go with something else? As I said, all can accomplish his task, C++ would be a better choice for modularity, which is a great thing to have in a game server. If its just a quick and dirty test, C might be a better choice, as development would be a tad faster and simpler(assuming he knows both C and C++). But if he ever wanted to use it as a base for a larger project, it would be harder to adapt to his new requirements, and would be harder to maintain.
Any vulnerabilities in a C server are just as possible with C++/C#. Proper diligence in design and testing is more important than what language you choose.
Posted 24 February 2005 - 05:55 AM
right... but in some languages an excpetion gets thrown and you emdiatly see where it happens and in others your foo might happily write to memory unoticed until somebody exploits it.
how is that ? if your language effectively protects you against buffer overflows your are protected... if not, your are not...
to make a point : you wrote " If you know what your doing" but it should be "If you know what you're doing". you see... people make mistakes and it's good to protect them from it. what you are saying is like : "we don't need no safety belts or air bags because it's the drivers job to keep the car on the street."
ps : excuse me though for picking that lame typo, i was just trying to make a point :)
Posted 24 February 2005 - 05:22 PM
Posted 24 February 2005 - 06:03 PM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users