Posted 05 February 2005 - 12:42 AM
Parallax and diffuse/specular bump mapping:
Reflection with a dynamic cubemap and Fresnel shader:
These were developed in OpenGL and the shaders are written in GLSL. Yeah I know the scene's not that interesting - a square room and a table, but the point of these things was to develop the shaders, not make a really kick-ass looking scene. That's next on my list, after shadow mapping =)
Posted 05 February 2005 - 04:30 AM
From certain views, it looks almost the same as real displacement mapping.
Posted 05 February 2005 - 09:47 AM
For more info: http://www.infiscape...lax_mapping.pdf
Posted 05 February 2005 - 01:14 PM
Posted 06 February 2005 - 03:33 AM
Maybe some form of relief lod will be used. But for now, I guess parallax mapping is going to become the standard bump mapping technique.
I remember reading (dont remember where) that someone got parallax mapping working in doom 3? Anyone else heard of that?
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