It's a pretty cool game engine, in that it can reproduce most effects that debuted on Super Nintendo, Sega Genesis, and other awesome consoles of the past. Like the Super Nintendo, sprite rotation, sprite scaling, transparency effects, multiple fields of scrolling, etc. are all possible with this engine, as well as stereo sound and music support. Except that my game engine will go up to 1600x1200 and play at over 300fps on a P4-1.8gHz system with a Radeon 9600 Pro installed (if you have a better system, and you most likely do because my system is pretty old, then you'll get MUCH better framerates).
But my quad engine is still in the beta phase, and I'm having a hard time finding forums that are active enough to offer beta help. Help in this aspect is pretty simple and fun:
1) You tell me if this is a place where I can post a beta.
2) You play a sample game done with my quad engine (Atomic Pong).
3) You tell me whether or not it worked on your system, and if it did, then tell me in excruciating detail how it ran on your system (did the animations jitter or were they smooth, did the sound work, did the controller work like you expected, etc).
I don't know how to link pics, but I'll try... If it works, here's a pic of the Atomic Pong game demo:

The site where I linked the pic is an old Startrek Elite Force site that I just haven't updated yet, so don't bother surfing that site for any info on my programming projects. I used to mod Eliteforce game code, but sadly the scene died and I lost interest. So I'm currently just using the webspace to post images and betas of my current works-in-progress. BTW, in that last pic (lower right), the angled block is active rotating and the ball realistically bounces off of it as it rotates! And yes, the ball is ablaze with a particle-effect fire.
Anybody up to beta testing my game engine? Let me know and I'll upload the latest beta and post a link here. Thanks!















