Animating simple player sprite (Platform)
Posted 19 May 2013 - 12:38 PM
I'm new here and this is my first post on DevMaster so I hope I don't violate any forum rules with this post. Also excuse me if my English is not very good. I'm working on a simple platform game and I'm not very good at spriting/game design. This is how my game looks like at the moment:
As you can see It's very basic. I've designed a simple player sprite but I can't get the walking animation smooth. I'd hoped that somebody could help me out with the player walking animation. Here is the PNG file of my player:
I'm looking for something like this, the only problem with this animation is that it's not very smooth and I need the player to be bigger:
Also, if anyone has any tips or additions for my platform game I'd really like to hear/see them. I've read a few articles so far on this forum and I like to hear more. Thanks in advance!
PS: Can I also ask for sprites against payments on this forum?
Posted 19 May 2013 - 03:00 PM
So animation can be broken down into two tasks. First, find out how long it should take to complete a motion. Once you know how long it should take, you can then determine the number of frames you will need based on your target render frame rate. If you need an artist to help you with that, then you'll need to find them. Try contacting the original author of that sprite, or make requests on other sites like deviantart.
Posted 19 May 2013 - 03:07 PM
you could always puppet the feet sprites, then it would be really smooth.
Posted 20 May 2013 - 09:16 AM
Another method is to use rotation with a vector program such as Inkscape. If nothing else, skip the up and down motion and just rotate the feet the same amount each frame. Also, make sure the character is centered on each frame when you grab it off a sprite sheet. A small variation will look choppy.
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