I'm struggling at the moment with getting shadows working on OpenGLES 2
At the moment I'm using a depth buffer based technique, but my scene is so big that the shadows end up big and clumpy.
I'm thinking about stencil shadows, but I'm not sure it will work with a huge scene.
Any ideas people?
I started this project two weeks ago and have two weeks left, so I'm very tight for time and can't afford another failed attempt.
Shadow techniques
Started by Stainless, Today, 08:57 AM
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