one of the biggest problems in making a game is the path. accessing whatever property your attempting to reach. parameter wiring would essentially solve this but it has yet to be applied to programming directly in a game engine. to speed up the workflow.
how difficult would it be to program an interface for parmeter wiring object to object. its already used for shaders, particle systems and in animation
parameter wiring
Started by tyree, May 13 2013 11:32 PM
2 replies to this topic
#1
Posted 13 May 2013 - 11:32 PM
#2
Posted 14 May 2013 - 04:50 AM
What do you mean by "the path"? The path of what? And what do you mean by "parameter wiring"? Maybe an example would help.
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#3
Posted 15 May 2013 - 06:44 PM
my mistake I expected it to be common knowledge. the tutorial itself isnt the concern, the interface thats being used is. relationships and responses are built using blocks.
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