Jump to content


parameter wiring


2 replies to this topic

#1 tyree

    Valued Member

  • Members
  • PipPipPipPip
  • 309 posts

Posted 13 May 2013 - 11:32 PM

one of the biggest problems in making a game is the path. accessing whatever property your attempting to reach. parameter wiring would essentially solve this but it has yet to be applied to programming directly in a game engine. to speed up the workflow.

how difficult would it be to program an interface for parmeter wiring object to object. its already used for shaders, particle systems and in animation

#2 Reedbeta

    DevMaster Staff

  • Administrators
  • 5305 posts
  • LocationBellevue, WA

Posted 14 May 2013 - 04:50 AM

What do you mean by "the path"? The path of what? And what do you mean by "parameter wiring"? Maybe an example would help.
reedbeta.com - developer blog, OpenGL demos, and other projects

#3 tyree

    Valued Member

  • Members
  • PipPipPipPip
  • 309 posts

Posted 15 May 2013 - 06:44 PM

my mistake I expected it to be common knowledge. the tutorial itself isnt the concern, the interface thats being used is. relationships and responses are built using blocks.










1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users