In my game, there will be times and situations in which the game will send out text messages to the player on the server, with clues or other benefits, but I want these messages to automatically delete from the device there were sent to after 1 hour
If a player misses it, then they miss it and the advantage goes to the other players
Does anyone know of a code package or API that allows this to be done?
Would this be difficult to write, and if so how would you go about it?
Wondering about auto-texts....
Started by hayleybaltese, Apr 15 2013 04:31 PM
3 replies to this topic
#1
Posted 15 April 2013 - 04:31 PM
Thank You,
Hayley
"Never before in history has innovation offered promise of so much to so many in so short a time."
--Bill Gates
Hayley
"Never before in history has innovation offered promise of so much to so many in so short a time."
--Bill Gates
#2
Posted 15 April 2013 - 05:07 PM
I haven't worked with SMS text messages before, but I doubt if there's an API that allows you to remotely delete texts from a player's device. What you'd probably have to do is text them a URL to a page on your site where they'd go to view the actual message. Since you control the site you could then remove the message at a later time if you wished. Of course, players who saw it could save a copy of it, or write down the information or whatever.
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#3
Posted 16 April 2013 - 02:04 AM
Cool idea for a game feature. I did a HIPAA compliance job, and they used Tigertext for secure texting because it had a auto-delete and remote message wipe which helped it meet HIPAA compliance I saw they recently released an API called Tigerconnect and think it may be of some use for you:
http://developer.tigertext.com/
Can't tell you how to integrate it or if it is what you really need, but it does do message auto-delete so it is a start. I do know the receiver has to have the free or paid version of Tigertext to receive the messages, but the API maybe such that loading your game will be enough since it will already be in the game. You should contact them for more info.
http://developer.tigertext.com/
Can't tell you how to integrate it or if it is what you really need, but it does do message auto-delete so it is a start. I do know the receiver has to have the free or paid version of Tigertext to receive the messages, but the API maybe such that loading your game will be enough since it will already be in the game. You should contact them for more info.
#4
Posted 18 April 2013 - 02:18 AM
The tigerconnect page shows how it might be applied, and the Tigertext features are what I need, so it look like this will work.
Thank You,
Hayley
"Never before in history has innovation offered promise of so much to so many in so short a time."
--Bill Gates
Hayley
"Never before in history has innovation offered promise of so much to so many in so short a time."
--Bill Gates
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