I wanted to see what would happen if I tried to put some of our advanced rendering code on the iPad. It turns out it actually runs, at 60 FPS:
Deferred Renderer on iPad
1 reply to this topic
Posted 21 March 2013 - 12:32 PM
thats really cool, how do you code for an ipad anyway, ive got one- but have no idea.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
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