Struggling to find the right engine
Posted 14 March 2013 - 12:48 PM
here's my problem, I can handle the programming, but i can't handle the 3d artwork for character models/animations (which is a bridge i intend to cross later).
What i'm looking for is an engine that will allow me to (using brushwork such as the old cod) make the maps, even if only in spectator view as far as testing goes.
I don't need a ground breaking new engine or anything as complex as UDK. I'm just looking for something I can work on by myself for the foreseeable future, with enough room for improvement (source code would be good) that down the line we could extend from it.
If anyone has any thoughts outside of Steam/UDK please let me know the Map editor is the most important part, if i could just import .map files then that would also work as I could just use the cod engine to build them out.
Posted 14 March 2013 - 02:17 PM
Posted 14 March 2013 - 02:30 PM
Its not completely a no go but if there are alternatives that seem more like what i'm used to i'd prefer to go down that route.
Posted 14 March 2013 - 10:52 PM
From the pictures/videos it looked very capable. Just worried about diving in with an engine then having to change down the line.
Posted 14 March 2013 - 11:20 PM
Posted 15 March 2013 - 12:13 AM
My plan is to do a couple of "demo environments" which I can use as a showcase to recruit other developers. I don't want to keep doing mods as I've spent to long on mod teams for cod, half life etc.
I'm still considering Unity but looking at comparing a few, I'll prolly use the free version regardless for a few months to make sure I have something worth investing in before i drop in some cash. I bought a couple of engine's years back (realm craft & cipher) but that was purely as a learning curve thing rather than actual development.
Will take your notes regarding unity into consideration ty
Posted 16 March 2013 - 02:57 AM
you may end up coming back to unity but I also suggest looking at other engines. you shouldnt use it simply because its popular
Posted 17 March 2013 - 07:59 AM
However you mention that you prefer to import your maps (from Radiant?). In that case, your choices are somewhat more limited: OGRE, Irrlicht and G3D are the (rendering) engines I am familiar with that can import bsp maps. Of those I am going to go against the trend and actually recommend investigating G3D. The community is tiny compared to the other two but it is somewhat more comprehensive providing a good framework and examples, and has lovely well commented source that teaches a lot of game engine concepts.
Posted 17 March 2013 - 11:13 AM
I dont need to be able to import .map (or bsp) to the engine that would just be beneficial if there own level editor was a long way from it. I shall look into Cube 2 and G3D over the next week.
Thankyou all again for continued feedback its such a big decision that i just dont want to bugger it up.
Posted 17 April 2013 - 07:44 PM
Just requires a little more dirty work, at least from my experiences.
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