wont the engine and language it uses. determine what kind of game you can make and how long it will take. some commands you should look for in this engine are. interpolate to or translate to. a command that moves an object forward to another objects position and or rotation. if the engine doesnt have one. it will need to be created.
point at or look at, you will need that. and how much time will you need to invest in the collision system. these concerns are pretty much generic to any game that involves more than one character
start a game making group?
Started by rouncer, Mar 06 2013 09:58 PM
25 replies to this topic
#21
Posted 25 March 2013 - 05:54 AM
#22
Posted 09 April 2013 - 09:55 AM
Are you planning to use Unity ? if not my engine is in the works ( actually i am rebuilding from the ground ), i'd be interested in this game in the sense i'd be willing to give the engine as it evolves for the creation of the game itself.
Check my code in the c/c++ section :
http://www.binpress.com/browse/c
http://www.binpress.com/browse/c
#23
Posted 15 May 2013 - 05:50 PM
anyone have a finished engine already???? im back.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#24
Posted 15 May 2013 - 08:26 PM
i am finishing mine, right now ,i am about to finish the logic part, totally separated from the rendering, i am focusing on a description language, capable of configuring game entities , kind of a simple scripting language , but executed to configure the game world at startup.
Check my code in the c/c++ section :
http://www.binpress.com/browse/c
http://www.binpress.com/browse/c
#25
Posted 16 May 2013 - 12:41 PM
needs to support skeletal animation, you know i was thinking, couldnt you make a 2d game with a 3d game system? and benefit from skeletal, and just use billboards? then you just make the whole game with photoshop, that sounds easier to me.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#26
Posted 16 May 2013 - 09:39 PM
I do support skeletal , tomorrow will post a screenshot of a robotic arm made of different primitives , linked togheter the skeletal hierarchy , the code for matrix tranformations is computed with a stack based breadth first travering algorithm ( non recursive )
Check my code in the c/c++ section :
http://www.binpress.com/browse/c
http://www.binpress.com/browse/c
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