Posted 05 March 2013 - 08:49 AM
I have just started learning game design but I do not know which language to start with. I have been told that dark basic pro and game maker are a good place to start learning, but I come from an art background and I am very interested in the design aspect of gaming. Would be very grateful for any advice and what is the best way to go?
Posted 05 March 2013 - 01:50 PM
I don't say that's the only way, like geon said, you could just start out with Unity, or many others that are fairly easy to learn. As far as graphics go, it may be better you aren't very good at it. You can find some free models, or use cubes and spheres, and worry about designing a game instead of getting wrapped up in it. It's easy to get so involved in graphics that you forget about the design aspect. There are free sprites around, and anyone can draw some basic shapes.
If you want to get started in modeling, I would recommend Sketchup 8. Designing 3d models like buildings really doesn't have much to do with art and almost anyone can do it. You'll have to do a few searches to figure out how to use the exported models in an engine. For 2d art, Inkscape is pretty good to do some simple art. I sometimes use it in combination with Gimp, to change formats or make changes in it.
Posted 05 March 2013 - 01:51 PM
Posted 05 March 2013 - 01:53 PM
Posted 02 April 2013 - 07:49 PM
Java is faster using just in time compilation and also portable. The downside is that Java was created when OOP was new to people so that functional and table driven programming doesn't fit in well.
Visual Basic is not portable but great for learning the basics of procedural programming and making in house office applications since the framework has been working since the first versions of Windows without having to change to any new flashy interface packet.
Posted 14 April 2013 - 12:08 AM
1 user(s) are reading this topic
0 members, 1 guests, 0 anonymous users