funny idea for a game utilizing anns and back propagation.
Posted 02 March 2013 - 06:05 PM
so the idea is, you sorta hand animate a 3d game movie and backpropagate it through the neural network, to achieve some kind of natural looking hand placed action.
has anyone ever made a game this way before? its a new kind of game creator system. (even non programmers could use it)
Youd have to sit there handmaking the animation for ages, and train it for a while, i imagine, but it really could be worth the effort, there would be no games like it.
I could use some help deciding what outputs (and more importantly, inputs) would be important to include.
Posted 03 March 2013 - 11:40 AM
I used genetic algos and hand drawn graphics, there were two layers to the ai. The evaluation function played the game.
The trouble was that it was so slow, a single generation took 2 hours.
Posted 03 March 2013 - 07:19 PM
Thanks for the respectful reply, I got little from gamedev.net - if you come up with something new, you are often put down for it.
Posted 03 March 2013 - 08:46 PM
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