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C++ Builder


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#1 medorix

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Posted 26 January 2005 - 10:40 AM

Hello

I am using Borland C++ Builder in my OpenGL projects . So if any one would like exchange information about game programming in this direction, just, contact me.


I would apprecieate information about:

- Game engines.
- Loading 3ds files.
- Adaptive Frame Rates.
- World Design and loading.
- Game Multimeadia.
- Lighting.

Best Regards
MedoRix
:)

#2 Ed Mack

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Posted 26 January 2005 - 04:52 PM

All that stuff is independant of compiler. This site has good tutorials, as does

http://nehe.gamedev.net

#3 medorix

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Posted 01 February 2005 - 10:13 AM

- Ok i agree with you, but i am trying to find C++ Builder code and programmers. NeHe provide BCB version of its code but its VCPP converted to BCB and it is not utilizing BCB. :excl:

- I would like to discuss the subjects i issued, using BCB (Borland C++ Builder). :D

- In the same time i would appreciate any information (even theortical). :D

Best Regards
Sarmad Saad

#4 anubis

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Posted 01 February 2005 - 11:11 AM

what do you mean by utilizing bcb ?
If Prolog is the answer, what is the question ?

#5 Ed Mack

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Posted 01 February 2005 - 05:10 PM

Just look around game tutorials, and read them and learn how it all works. A few more to check out:

http://www.gamedev.net
http://www.gamasutra.com

#6 Ed Mack

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Posted 01 February 2005 - 05:11 PM

Learn about BCB too [separately], and you should have no problems transfering the ideas over whilst utilising it. C++ is well standardised anyway (I hope that remark doesn't come back and bite me).

#7 medorix

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Posted 02 February 2005 - 05:28 AM

I hop that you are right and C++ is standard (I think Borland and Microsoft are not true friends), each company try to accomplish an enviroments deals with C++ using the same C++, but each enviroment (Borland C++ Builder and Visual C++) needs its own understanding. :blush:

In short, to solve my problemms i think that i will need to learn VCPP so i can work it out. :sad:

By the way, it seams that i had visited most game programming sites and i am already regesterd in the site you recomended, i am trying to find some one to work on somthing togeather and developing our skils. :happy:

(Are you interested in cloth simulation:) )

#8 francois

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Posted 04 February 2005 - 06:44 PM

medorix said:

Hello

I am using Borland C++ Builder in my OpenGL projects . So if any one would like exchange information about game programming in this direction, just, contact me.


I would apprecieate information about:

- Game engines.
- Loading 3ds files.
- Adaptive Frame Rates.
- World Design and loading.
- Game Multimeadia.
- Lighting.

Best Regards
MedoRix
:)

View Post


I used Borland C++ Builder for 6 years but I didn't like it because the programs weren't very portable. I also didn't learn C++ too well because I wasn't doing everything from scratch. I noticed that the IDE also crashed when I did a lot of undos. Now I work with GNU C++. I have said bye to development environments because of portability. The code that I work with is compiler independent and mainly platform independent. There is no IDE that I work on. My point - don't try to stick to the same compiler all the time. Sometimes you might need to port the code and Borland C++ make files are not portable.

#9 Ed Mack

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Posted 04 February 2005 - 11:16 PM

There are a few IDEs that work natively with g++, the KDE one and I think a few others too. I'm lazy and quite like terminals and gedit - someday I'll change that habit.

#10 anubis

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Posted 07 February 2005 - 11:24 PM

try marking a block of code and press tab... then tell me again that you like gedit ;)
If Prolog is the answer, what is the question ?

#11 medorix

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Posted 16 February 2005 - 08:57 AM

Hi francois,

How can i export a program designed using C++ builder to other users. I tryed "Deploy" but i was lost. :wacko:

#12 Ed Mack

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Posted 16 February 2005 - 03:08 PM

Anubis - you highlight and press control T. Pressing tab inserts a tab :)





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