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new art program


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#1 rouncer

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Posted 22 February 2013 - 06:30 PM

Ive developed a new kind of brush you can use to make pictures with, this example face is a product of adding black to peach.
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The way it works is I record how many times the screen has been brushed and then for each pixel I run a very translucent version of the added colour the amount of times it was put on the screen. At the moment I put 5 iterations per brush stroke. By adding the colour bit at a time beautiful colour distortions arise, Ill play with it some more and see what I come up with.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#2 rouncer

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Posted 22 February 2013 - 06:53 PM

adding peach to black, note peach is not the end result.
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you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#3 rouncer

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Posted 22 February 2013 - 07:07 PM

first putting a peach sillouette, then adding a dark green.
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you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#4 Reedbeta

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Posted 22 February 2013 - 07:39 PM

View Postrouncer, on 22 February 2013 - 06:30 PM, said:

Ive developed a new kind of brush you can use to make pictures with, this example face is a product of adding black to peach.
The way it works is I record how many times the screen has been brushed and then for each pixel I run a very translucent version of the added colour the amount of times it was put on the screen.

I'm confused; how is that different from a standard paint brush in Photoshop or any other painting program?
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#5 rouncer

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Posted 22 February 2013 - 08:39 PM

it actually is no different, except i make the brush more translucent and apply it many more times. its still just oldcolour*(1.0f-opacity)+brushcolour*opacity. just opacity is much smaller and done many times.

it has a bitcrushing effect on the colours, its really nice. Ill have a decent picture to show tomorrow, hopefully - at the moment the pictures here are pretty crap, ill use it decently tomorrow. :)

note you can get the same effect in say gimp, (just put opacity to 0.5%, thats how i first worked this out!) it just takes ages to get anywhere, this program helps speed up the process and importantly lets you work backwards and forwards with the effect.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#6 fireside

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Posted 22 February 2013 - 09:12 PM

Those same things can be done in art programs by adjusting opacity. You can do so either with the brush for more defined lines, or with the aerosol for a spray type pattern. Still, it's good you have done it yourself and your human faces look pretty good. It may be your art style, but I think some more dense lines for definition would keep it from a blurred feeling, unless that's what you are going for. For instance, around the eye, and the pupil, and between the lips. The problem with that kind of 2d art is that it's hard to use in games because of frames of animation, where it becomes very hard to reproduce well enough in different positions. That's why most designers choose a more cartooned look in 2d. It's still really hard doing that if you ask me. I'll stick with 3d and bone animation.
Currently using Blender and Unity.

#7 rouncer

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Posted 22 February 2013 - 09:20 PM

thanks for input stainless.

i polished off a slightly better one, just green on pink. (only 2 colours used for the skin) i think the results are remarkable.
considering im only doing these pictures in 2 seconds, i should really dig in and try a little harder.
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I feel the program needs to be made, even though similar effects can be achieved in any art program, this is totally customized for translucent technique.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#8 rouncer

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Posted 23 February 2013 - 03:34 PM

im positive it can make da vinci's style.
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you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#9 rouncer

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Posted 23 February 2013 - 05:33 PM

distance character.
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you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#10 rouncer

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Posted 27 February 2013 - 12:40 AM

video of the program in action.


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you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#11 rouncer

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Posted 27 February 2013 - 01:22 AM

second vid of the program in action.

you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#12 rouncer

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Posted 27 February 2013 - 01:49 AM

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and the making of...

you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#13 rouncer

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Posted 27 February 2013 - 03:12 AM

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you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#14 rouncer

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Posted 27 February 2013 - 12:37 PM

best one yet.
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you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.





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