Jump to content


consoles are all going x86 chip and AMD GPU


41 replies to this topic

#41 Stainless

    Member

  • Members
  • PipPipPipPip
  • 581 posts
  • LocationSouthampton

Posted 05 March 2013 - 01:02 AM

View Postgeon, on 04 March 2013 - 07:44 PM, said:

You could require that the game is disabled for user A before it gets enabled for user B. You don't need to make it *easy* to transfer ownership, just possible.

But if the device is never connected, we cannot disable it.

So we would be forced to tell the end user that he must connect all devices and wait for confirmation before the sale could go ahead.

Then we are into the situation were the end user may have lost/sold/traded in the device, etc.

Not good

#42 geon

    Senior Member

  • Members
  • PipPipPipPip
  • 939 posts

Posted 05 March 2013 - 09:09 AM

> Not good

DRM is by definition "Not good". It goes against the interest of the user. Somewhere you have to make compromises.

You said it is a bad thing if the user must connect all devices and deactivate them before he is able to transfer ownership. Remember that the alternative is to not be able to do it AT ALL.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users