Every now and then you hear some aspiring game developers wanting to copy or use something without treading in hostile legal waters. Unfortunately for Diego, he did just that. Diego produced a "replica" of a Montreal metro station as a map for counter-strike. The first cease order from the transportation company apparently didn't convince him, but now a threat of a lawsuit seems to have turn some heads. More on that story here.
It's an interesting subject matter because at some point we all face those decisions. Often the best choice is to replace the logo with an imaginary one and you're golden. Would you ever consider going to court to defend your "rights" over such a matter?
4 replies to this topic
#2
Posted 19 February 2013 - 08:30 PM
My brief could get Stevie Wonder a driving licence.
Won several cases up to £40,000 in value.
Won several cases up to £40,000 in value.
#3
Posted 19 February 2013 - 09:15 PM
He should have just named it something else. Canadians are kind of whacked out if you ask me. They are an oppressive socialist government. Used to be a nice country.
Currently using Blender and Unity.
#4
Posted 19 February 2013 - 11:06 PM
3d people always have an obsession with creating something thats real. when your supposed to be creating a work of fiction. if 3d people would stay away from trying to simulate reality this wouldnt happen. thats really where the problem lies. when 3d hit the scene everyone stopped using thier imaginations and focused solely on duplicating reality. which is really the complete opposite of artistry
to some degree every government has to be socialist canada isnt close to completely socialist
to some degree every government has to be socialist canada isnt close to completely socialist
#5
Posted 20 February 2013 - 01:38 AM
Quote
to some degree every government has to be socialist canada isnt close to completely socialist
I shouldn't have made a political statement like that. I'm about one step short of an anarchist so most governments look like oppressive socialist governments to me, including the US.
Currently using Blender and Unity.
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