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spreading a heightmap over a texture evenly


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#1 rouncer

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Posted 14 February 2013 - 05:11 AM

say ive got a heightmap and there is definite walls (or cliffs) in it, is there a way to spread the texture evenly across all surfaces as aposed to just say y planar wrapping it? (which stretches the altitude changes)

altitude wrapping?
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#2 rouncer

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Posted 14 February 2013 - 06:03 AM

hmm, only solution i thought was to craft the uv map instead of the model first, then go backwards... sounds like an interesting way to do modelling... call it "origami" :D
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#3 jlippo

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Posted 14 February 2013 - 01:27 PM

There were a interesting solution using cubemaps in 2004, but I havent seen many develoeprs using it.
http://vcg.isti.cnr.it/polycubemaps/

Currently most talked about non UVW method seems to be PTEX.
http://ptex.us/
http://disney-animat...ptex-slides.pdf
https://developer.nv...m/siggraph-2011





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