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Super Kart Racing for iOS and Android


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#1 JamesArndt

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Posted 12 February 2013 - 04:28 PM

Everyone I know out there, you've all been amazing supporters of my site and Unity work. I've launched my funding campaign for Super Kart Racing. If you can contribute, please do. If you cannot, please share the link with your networks and pass the word. Thank you all so much for the support!
Please check the campaign link to find more specific info out about this game and where it stands in development today.

http://www.kickstart...ios-and-android

#2 JamesArndt

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Posted 13 February 2013 - 03:45 PM

Outdated information removed.

#3 JamesArndt

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Posted 18 February 2013 - 08:54 PM

Finished the concepts/layouts for outdoor Track 2 (A-F configs) for Super Kart Racing. These are concepts for the first outdoor track featured in the game. Want to learn more about the game? Visit www.superkartracing.com

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#4 JamesArndt

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Posted 28 February 2013 - 02:32 PM

Art updates.

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#5 rouncer

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Posted 28 February 2013 - 02:55 PM

multiply using the same area for lots of tracks is a cool idea, then you can concentrate getting it looking real good.
the cart/driver model is excellent!
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#6 JamesArndt

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Posted 10 March 2013 - 03:49 PM

@rouncer - Thanks for the support! Yeah the new track is almost completed (3d modeling/texturing). It's the next update I'm nearly ready to show off this week!

http://www.indiegogo...-game/x/2305754

#7 JamesArndt

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Posted 11 March 2013 - 07:29 PM

The awesome folks at PowerA are sending me a Moga Bluetooth Game Controller. They will help market Super Kart Racing and I'll enhance the game to be able to utilize this controller.

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An awesome way for me to gain discoverability for the app!

#8 JamesArndt

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Posted 14 March 2013 - 05:36 PM

Moga controllers came in the mail today. They set me up with the Pro controller and two of the regular controllers. What awesome people! Looking forward to developing with these and working with them on marketing!

They feel awesome, very much like holding a Nintendo DS or PS Vita.

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#9 JamesArndt

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Posted 18 March 2013 - 11:54 PM

It's not anything fancy, but the Android SDK is setup and working, it's integrated with Unity now and I can make builds to the Android device. Finally got the developer license (quite a bit cheaper than Apple's dev fee).



#10 JamesArndt

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Posted 19 March 2013 - 02:00 PM

Outdated information removed.

#11 JamesArndt

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Posted 21 March 2013 - 03:41 PM

These are the first revision of menu screen mockups I've finished. More than likely they will undergo some changes to design or aesthetic, but for the most part they are solid. Looking forward to cutting these up and plugging them into NGUI atlases soon.

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#12 JamesArndt

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Posted 28 March 2013 - 04:14 PM

Finally have this track taken from 2d concept to full 3d environment. Proud to finally show off the first outdoor track for SKR (Glen Meadows). This is still a WIP, but very near to completion. Next up - to be placed into Unity and lighting baked in. As you can see from the face count, this environment came in very optimized, which is perfect for running on mobile hardware!

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BTW launched a brand new Kickstarter - http://www.kickstart...ios-and-android

#13 JamesArndt

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Posted 29 March 2013 - 07:57 PM

I've been pretty busy on this one. Here is a finished 2d track concept based on the real world location Rock Island, IL. This is basically the drawing I will use to model the track and place major landmarks.

This is what it looks like in real life to drive around this location.


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#14 JamesArndt

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Posted 31 March 2013 - 03:48 PM

Remember, every reward tier (even the $5) gets a full version of the game for PC and or Mac.

Super Kart Racing on Kickstarter

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#15 JamesArndt

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Posted 03 April 2013 - 05:21 PM

Time lapse video of me setting up blueprints to model another racing kart. I will be doing an entire series of these all through the modeling, animation, rigging and texturing process. Basically up until it gets into Unity and is implemented in game.



#16 JamesArndt

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Posted 04 April 2013 - 09:31 PM

Completed the layouts for a new outdoor track called "Taybor's Field". This is going to be one challenging track and should be pretty fun to race.

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#17 JamesArndt

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Posted 09 April 2013 - 03:28 PM

For the cost of a meal at Taco Bell you can help a lone wolf developer make his dream game.

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Super Kart Racing for iOS and Android by James Arndt - Kickstarter

#18 JamesArndt

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Posted 30 April 2013 - 04:26 PM

Well after much struggle I finally made the goal. Only 10 hours to spare. Will have some very cool updates within the next couple of weeks to show off. The AI pathing is completely redone (much cooler, more fun sliding physics), the position indication for player vs. AI is now 100% solid and working.

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#19 v71

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Posted 30 April 2013 - 07:59 PM

Congratulations , keep up the good job
Check my code in the c/c++ section :
http://www.binpress.com/browse/c

#20 mrKaizen

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Posted 05 May 2013 - 12:51 AM

I think your game looks really good - tried the demo and enjoy it with my son ;)
Hud, gfx, particles... all seem very polished and works good, will you animate the drivers arms?
(btw we meet on the unity forum).

And I'm happy to see that you made on KS! Congrats!





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