i just got this really awesome idea!
What if instead of using bitmaps for details, you do something like a flash implementation ontop of the surface of the model, so the texture is infact vector graphics, so its polygons on polygons.
so you draw lines and fill gradients between the lines... anyone ever done this before?
do you think its worth attempting?
alternative texturing idea **new**
Started by rouncer, Feb 12 2013 12:42 PM
4 replies to this topic
#1
Posted 12 February 2013 - 12:42 PM
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#2
Posted 12 February 2013 - 02:46 PM
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#3
Posted 12 February 2013 - 03:23 PM
Did it years ago in the MultiSystem
Had a spinning 3D cube with a different game on each face
Had a spinning 3D cube with a different game on each face
#4
Posted 12 February 2013 - 05:02 PM
Not having to go through the unwrapping process is a pretty cool thing... even though maybe at the end of everything youd export that way anyhow.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#5
Posted 12 February 2013 - 09:46 PM
http://www.konixmult...x.php?id=videos
This isn't the one I did, it's the earlier version. I extended and improved it a few years later
The cube demo video is the one you want to look at
This isn't the one I did, it's the earlier version. I extended and improved it a few years later
The cube demo video is the one you want to look at
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