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Spine: 2D skeletal animation


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#1 NateS

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Posted 10 February 2013 - 03:35 AM

Hey guys, just wanted to drop in to spread the good word about a game development tool I've been writing with my good friend, Søren. I'm the programmer and he's the artist. The tool is called Spine and is used to build 2D skeletal animations specifically for games. We are doing a Kickstarter and passed our intial goal in just 3.5 days! We now have ~13 days left and we've just posted stretch goals, which include our plan for how to get Spine runtime support for almost all game toolkits.

You can see the Kickstarter here, and also a download link to try it now:
http://www.kickstart...csoftware/spine

Hopefully you like our tool and can take advantage of the ~50% off you get by obtaining a license before the Kickstarter is over. :)

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The dragon project was provided by ODI EntertaintmenT.

#2 rouncer

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Posted 10 February 2013 - 10:58 AM

wow well done!!!
nifty idea, prooven!
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#3 v71

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Posted 10 February 2013 - 05:55 PM

Nice gui what have you used guys ??? c# +wpf ??
Check my code in the c/c++ section :
http://www.binpress.com/browse/c

#4 NateS

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Posted 14 February 2013 - 09:20 AM

Thanks rouncer!

v71, it is written in Java using libgdx, which has a 2D scene graph called scene2d that is great for building GUIs. The entire UI is rendered using OpenGL.

#5 NateS

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Posted 23 February 2013 - 12:36 PM

Only 7 hours left then the Kickstarter is over. Last chance to get a license at a big discount! Remember, you get all future updates for free. :)

#6 Indecom

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Posted 27 February 2013 - 11:10 PM

Hey i saw this on another forum. It looks really clean man. Dig the interface, and the example graphics are top notch!
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