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Dungeon Plunder: an iOS Roguelike RPG


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#1 Sorcerak

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Posted 04 February 2013 - 10:38 PM

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TouchArcade 4.5/5 "... Dungeon Plunder's slot-based combat is clever, just one of several smart features that make it one of the better roguelike experiences on iOS."
IGN Featured Game of the Day
AppAdvice: 4.5/5
The Indie Developer "... a solid 8.5/10"
L'Hebdo Digital's Game of the Week
JayIsGames: "... gives you precisely what you want in an RPG: looting, equipment, stuff to fight, and experience to gain."

Follow the game updates: Website: http://www.dungeonplunder.com, on Twitter: @dungeonplunder or Facebook http://www.facebook....200571750068087



Here's a rundown of the main features:

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** Full randomization of overland and underground maps **

Every game offers a different environment with a beautiful and diverse scenery, 90+ different monsters and bosses to defeat, ensuring several hours of replayability. Everything is rendered in classic yet crisp looking isometric style graphics.

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** A fun and engaging combat system **

Gone are the days of mindless tap tap until the mob dies with Dungeon Plunder. Combats are based on a pseudo-slots machine designed from the grounds up to be easily played on a mobile device: both your thumbs will quickly select symbols defining your battle moves for that round followed by a respin phase.

There's also a cooldowns management aspect: burn them too early or hold on them for too long may cost your life.

** 3 character classes with distinct abilities and playing styles **

At launch the Warrior, Mage and Rogue will be available to play with more to come. Each of them is different enough to entice you finishing the game several times.

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** Skill points distribution on level up and many equipment slots to manage **

I like RPGs with lots of equipment slots and skills customization so I shaped up Dungeon Plunder to be that way: every time you level up you will have 5 points to distribute among several different skills improving various aspect of your fighting abilities and your character has 11 equipment slots to upgrade

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** An extensive legacy system **

Roguelikes are typically merciless when you die. Dungeon Plunder is no exception but there's a twist: you will leave an inheritance to your next character such as gold, some of your old magical items and life scrolls that can heal you mid-fight.

You may even unlock higher starting levels for future characters of your class and earn the ability to scribe legacy runes: mysterious stones that provide buffs shared among all your future characters.

** Full game center integration **

40 achievements and 8 leader boards should keep you busy for a while with more to come in future updates.

** 8 Orchestral music tracks **

High quality music suited to your surroundings will accompany your travel enhancing your game playing experience. The album will also be available for download on iTunes.

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** Save the world! **

Ultimately you will confront an evil archmage conjuring an ice age: the environment will be covered progressively in ice and snow as you travel through the perilous lands.

** Universal game and widescreen support **

Dungeon Plunder is a universal game with full support of the widescreen iPhone5 and iPod Touch 5th generation.

** Launch promo for a limited time **

As an early adopter your copy will be tagged as an Heroic Edition and you will be rewarded with an intermediate legacy rune of your choice providing a bonus to all your characters right as you start! Choose wisely!

I will update with the release date as soon as it's been determined. If you have any questions about the game fire away.

#2 Sorcerak

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Posted 24 February 2013 - 03:05 AM

Update: Submited to Apple. I'll work on a trailer in the upcoming days and will update with the release date as soon as it's been determined. If you have any questions about the game fire away.

#3 Sorcerak

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Posted 27 February 2013 - 07:49 PM

Trailer is up:


#4 Indecom

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Posted 27 February 2013 - 10:50 PM

Looks pretty good so far, reminds me of those rltiles release ages ago for roguelike games. side note, i'm using those same item icons for a board game i'm working on :P
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#5 Sorcerak

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Posted 27 February 2013 - 10:56 PM

View PostIndecom, on 27 February 2013 - 10:50 PM, said:

Looks pretty good so far, reminds me of those rltiles release ages ago for roguelike games. side note, i'm using those same item icons for a board game i'm working on :P
Yeah they're pretty good.

Good luck with your boardgame - I happen to be a boardgame fan as well ( http://boardgamegeek.com/user/Sorcerak ).

#6 Indecom

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Posted 27 February 2013 - 11:02 PM

only suggestion i can think of off hand, the game looks good, if you could implement a lighting and shadowing algorithm it would look that much better :)
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#7 Sorcerak

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Posted 06 March 2013 - 03:55 PM

Update: It's out! Download the game now:
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#8 Sorcerak

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Posted 12 March 2013 - 07:13 PM


Release has been a great success. Getting good player feedback and the game will receive weekly updates.


Here's some press reactions:


TouchArcade 4.5/5 "... Dungeon Plunder's slot-based combat is clever, just one of several smart features that make it one of the better roguelike experiences on iOS."

IGN Featured Game of the Day

AppAdvice: 4.5/5

The Indie Developer "... a solid 8.5/10"

L'Hebdo Digital's Game of the Week

JayIsGames: "... gives you precisely what you want in an RPG: looting, equipment, stuff to fight, and experience to gain."


#9 Sorcerak

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Posted 24 May 2013 - 07:54 PM

Dungeon Plunder was updated several times since launch adding enemy special abilities, additional quest types and more.

It's now available for free as well :)
https://itunes.apple...64395?ls=1&mt=8





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