Jump to content


Drakensang


6 replies to this topic

#1 fireside

    Senior Member

  • Members
  • PipPipPipPip
  • 1586 posts

Posted 03 February 2013 - 02:16 AM

I picked up Drakensang, the complete saga for about 12 dollars recently. A very good deal, I think. It's 3 games and the artwork on the first title looks pretty good. It's not super realistic, which I don't care for. I'm just getting started with it, but what I like so far is that the AI is completely stupid. If you don't order them to attack someone or something, they just stand there and let the guy who got attacked first do all the fighting and usually get killed right away. I think a lot of games are being over-programmed lately because we can, I guess. It makes game players more bystanders.
Currently using Blender and Unity.

#2 rouncer

    Senior Member

  • Members
  • PipPipPipPip
  • 2718 posts

Posted 03 February 2013 - 02:58 AM

i actually like the idea of ai control, imagine an rts where every guy is a fps bot controlled by computer, and you order em around into tanks and things and they control themselves to some degree.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#3 fireside

    Senior Member

  • Members
  • PipPipPipPip
  • 1586 posts

Posted 03 February 2013 - 04:07 AM

Yeah, I think that's more of a high level management kind of thing, but I don't get as involved when they make their own decisions and I can maybe change it if I feel like it, or maybe not. Personally, I like turn based game play the best but that's kind of out of style now. I like intelligent enemy AI, but stupid friend AI, or even better, no AI at all for my team.
Currently using Blender and Unity.

#4 tyree

    Valued Member

  • Members
  • PipPipPipPip
  • 309 posts

Posted 03 February 2013 - 05:09 AM

summoner 2 stood out for me with alright ai. but that was just a well made game pretty much all around.

#5 fireside

    Senior Member

  • Members
  • PipPipPipPip
  • 1586 posts

Posted 03 February 2013 - 01:38 PM

The way I look at is, there should be no fight that can be won without player input, otherwise, it's not really a game, and if you are just healing and supplying needed items, that's not really a game either, at least for me. There has to be a strategy element in every fight.
Currently using Blender and Unity.

#6 rouncer

    Senior Member

  • Members
  • PipPipPipPip
  • 2718 posts

Posted 03 February 2013 - 01:57 PM

total annihilation (that dates wayyyy back) was the first rts to introduce semi self protecting units, and i didnt like star craft as much because the units didnt protect themselves as well. like you dont want to have to click every dang tower to help defend your base, for example.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#7 fireside

    Senior Member

  • Members
  • PipPipPipPip
  • 1586 posts

Posted 03 February 2013 - 08:39 PM

Quote

like you dont want to have to click every dang tower to help defend your base, for example.

Larger numbers of objects should have easy ways to call groups and select groups. I don't mind simple defense, I just don't like a game playing itself for me. At that point, it's more a simulation like The Sims, where you are just a parent making sure their needs are met.
Currently using Blender and Unity.





1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users