Does the viewpoint of a game effect specific aspects of it?
Posted 23 January 2013 - 11:08 PM
Posted 23 January 2013 - 11:42 PM
If so, it definitely has an effect on the way the game world is built - for a third-person view there has to be space for the camera and character to move around, so generally things have to be scaled up a bit larger and you cannot have such tight spaces as you can in a first-person game.
Also, first-person games don't let you see as much, since you have a limited FOV. In a third-person game you can see the space around your character, so it's a bit like having peripheral vision - for instance you can see attacks coming from the sides or behind that you wouldn't be able to see in first-person. That definitely affects the feeling/mood of the game; a first-person view may make you feel more vulnerable for instance.
First-person is of course a key part of the FPS genre, while role-playing games and action games usually use third-person cameras because you want to see the character. Some other kinds of games will let you use either one, such as driving/flying games - some people want the driver's seat / cockpit view, while others want to see their vehicle from outside. I've also played some games where it would use a first-person view for guns, but you also had a sword / melee weapon, and for that it would switch to a third-person view.
Posted 24 January 2013 - 04:39 AM
Posted 24 January 2013 - 05:04 AM
if the designer doesnt give the player a good angle, it doesnt work at all. god of war did an alright job of it. it didnt work for me in devil may cry. but a preset view that cant be rotated is the hardest one to get right by far
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