dodgy graphics :)
Posted 23 January 2013 - 04:58 PM
doesnt look like much, but im proud to present the bare beginnings of my fresh little hand painted low poly modeller! you should be able to see a bit of potential in this one, ive only spent 5 or so days on it but ive just got the painting half working, it doesnt even save the work yet. The modeller itself is based apon bent voxels which was this nifty idea i had for making lowpoly shapes.
It wont be done till ive got animation and full scenes going, hopefully in the next 3 days there will be a lot more progress. exactly next is saving the textures, which isnt done yet. Its a nice foggy brush, good for painting occlusions.
If everything goes to plan itll be a low poly modeller + animator + scene builder, all it needs is a game engine attached to it and i could sell it off to newbies to make games with. (artisticly minded teenagers that are full bore interested in games, im thinking would be the target audience.)
Because the scenes will all be modular, itll be better for interiors than exteriors, but i hope to try some exterior stuff with it.
Posted 23 January 2013 - 06:00 PM
Posted 23 January 2013 - 06:34 PM
i like this guys helmet.
Posted 24 January 2013 - 02:41 PM
i dunno if its finished...
Posted 30 January 2013 - 10:28 PM
Posted 31 January 2013 - 01:47 PM
Posted 05 February 2013 - 07:45 PM
im thinking about making a unique texelled world with it, all hand painted, just gotta fix the uv wrapper first, then away I go.
Posted 07 February 2013 - 10:59 AM
im just starting on a 3d golden axe environment, will post pieces as i make them
I just quit this computer game course, i think id rather just be on my own, school is a waste of time for me, i already know everything ha.
Posted 07 February 2013 - 01:20 PM
ok first piece done, now onto second piece!
second piece started, do you guys see where im headed with this yet?
Posted 07 February 2013 - 06:17 PM
probably is enough for a 1on1 fighter, but im going for a golden axe type game.
Posted 10 February 2013 - 10:52 AM
definitely the bad spot now is theres no shadows, must implement.
looks fantastic diablo view!
Posted 11 February 2013 - 05:01 AM
Posted 11 February 2013 - 03:12 PM
Posted 12 February 2013 - 04:40 AM
Posted 27 February 2013 - 11:19 PM
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