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BusyBee Game Project

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#1 PixUnit

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Posted 22 January 2013 - 07:13 PM

We are a game development team of three, the team name is PixUnit.
This is our passion project, because it is our first game as a team, also our first major project as a team.
BusyBee is the name of it. We have spent countless hours on it and are still working on it.

The main menu, upgrades menu and achievements menu are fully functional, just twinkling them a bit at the moment.
We are also working on our character the Bee, and the game play.


Any opinions or ideas are appreciated.Posted Image





Hope you like it. Posted Image




The PixUnit Team.
www.pixunit.com
https://twitter.com/BusyBeePixUnit
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#2 PixUnit

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Posted 22 January 2013 - 08:24 PM

Game Specs :
Interactive flowers
Upgrades
Achievements
Increase performance option


It is Top down 2-D Environment

You control the main character (The Bee) and collect nectar from flowers, in order to have to ultimate honey score.

Our main targets are smartphones (iOS, Android and Windows phone platforms) but we are also considering HTML 5.


#3 PixUnit

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Posted 23 January 2013 - 05:55 PM

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We added a new feature, when you pick up a four leaf clover you are shielded from any obstacles.

Because its your lucky day Posted Image


#4 PixUnit

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Posted 30 January 2013 - 02:38 AM

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Our current loading screen, and we also added a new animation (picture #2),
upon collecting a coin you get jackpot-ed.

#5 PixUnit

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Posted 03 February 2013 - 05:07 PM

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Worked thru the night to implement real-time dynamic shadows.
The graphics are now much more vivid.

#6 PixUnit

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Posted 04 February 2013 - 02:41 AM

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Quite with the story line, family call (upgrade) in action.
Two Bees give you a slight edge during your round of play.

#7 PixUnit

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Posted 22 March 2013 - 05:51 PM

http://www.youtube.c...1&v=op8Hxv7rK4s
Here is a new video on the progress of the game, we made it for the Neumann Contest in Hungary.

#8 silkroadgame

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Posted 29 March 2013 - 08:46 AM

Looking very cute design,and interesting settings.
Good luck for your contest!
http://www.game-silkroad.com
info_game@silkroadcg.com

#9 PixUnit

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Posted 05 April 2013 - 06:37 PM

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We returned from the competition victorious. With our little bee and its latest video.

#10 PixUnit

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Posted 07 April 2013 - 10:18 PM

The bubbles are moving and randomly going up,
the Bee is animated and the options to chose a sunny game or a lunar one is yours.
This is the new design to the menu.
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#11 PixUnit

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Posted 13 April 2013 - 09:19 AM

A new game webpage to match the new design.
http://busybee.pixunit.com

#12 PixUnit

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Posted 14 April 2013 - 09:14 PM


Made a video to give you an idea on the look and navigation of the new main menu. Hope you like it.




#13 PixUnit

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Posted 21 April 2013 - 09:22 PM


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Here is the new game-play , the obstacles and coins appear randomly, the clouds too, also their size and

speed are random within a certain parameter Let us know what you think. Hope you like it.





Pixunit: Are there limits?


#14 PixUnit

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Posted 23 April 2013 - 09:27 PM

We added a bubble burst effect, point pop and a diamond ready for collection. Give us some feedback on our progress.

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#15 PixUnit

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Posted 24 April 2013 - 08:00 PM

Updates on the game-play progress, it really looks amazing, no jokes. The friendliness and awesomeness is too high ! Collect fragments of diamonds to unlock them and get more points. There will be various diamonds, each give more but are harder to assemble for acquirement.

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#16 PixUnit

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Posted 29 April 2013 - 09:40 AM


Added dynamic lighting and soft shadows, the game is livening up.

Now with these elements it looks even more realistic and friendly and fluffy.


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#17 PixUnit

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Posted 03 May 2013 - 01:01 PM

Some updates on the progress.

This is why the redesign was done, to make it more friendly and awesome.

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The game-play.

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Also writing the story behind the coins and behind our bee character. Check it out.



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#18 PixUnit

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Posted 04 May 2013 - 02:40 PM


Newly implemented critters, you have to watch out for them but also collect the new green emerald.

Also the bee now moves and leans where you direct it.


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#19 PixUnit

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Posted 10 May 2013 - 09:29 AM

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#20 PixUnit

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Posted 10 May 2013 - 09:31 AM

Newly made progress on the night time playing. Here it is. Also the new menu look, redesign residing until its perfect.


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Chose which environment you want to play, do you prefer coins or bags, light or night.

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