Say ive got a basic nueral network thats id'ing images.
what if i twinned up 2 nn's, one going forwards input to output, and another going backwards, output to input.
every time i train forwards (using back propagation) i train on the reverse nn. (with bp also)
going from picture to id, then going from id to picture.
would that mean i could now give it an id, and ill get a picture generated at the input?
or give it a picture, get to the id, then come back from the id?
ANN - image generation?
Started by rouncer, Jan 10 2013 05:18 PM
8 replies to this topic
#1
Posted 10 January 2013 - 05:18 PM
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#2
Posted 10 January 2013 - 05:57 PM
You get something like average image that corresponds to that id. It's one of the methods of lossy compression.
Similar method used as training method through unsupervised learning: they train neural network to have output the same as input and use its intermediate level (with lower number of neurons) as a result.
Similar method used as training method through unsupervised learning: they train neural network to have output the same as input and use its intermediate level (with lower number of neurons) as a result.
Sorry my broken english!
#3
Posted 10 January 2013 - 06:42 PM
ah yes! so the intermediate level is the "label" i see... anyone else have any info?
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#4
Posted 10 January 2013 - 07:28 PM
There was this story from awhile back where Google created some kind of unsupervised neural network thing, turned it loose on YouTube, and found that it trained itself to recognize cats (among other things). The picture in that article is generated from the neural network in a similar manner to what you were describing. As Smile said, it's kind of an "average cat face".
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#5
Posted 10 January 2013 - 08:25 PM
I was thinking... what if you had a pyramid of cell layers, (multi layer) would the levels before the end nodes be more specific constraints than the output layer?
Like, you dont go all the way to the end, you only go so far before you use the reverse nn to make a picture, and you get a more specific output?
(like say, i want a neat "2" not just any old messy general "2")
and another question - how could one possibly generate full motion video?
Like, you dont go all the way to the end, you only go so far before you use the reverse nn to make a picture, and you get a more specific output?
(like say, i want a neat "2" not just any old messy general "2")
and another question - how could one possibly generate full motion video?
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#6
Posted 10 January 2013 - 09:54 PM
rouncer said:
what if you had a pyramid of cell layers, (multi layer) would the levels before the end nodes be more specific constraints than the output layer?
rouncer said:
and another question - how could one possibly generate full motion video?
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#7
Posted 10 January 2013 - 10:38 PM
motion video is a hard one hmm... but its got to be possible (maybe not by me
), another interesting idea is a "volume eye", makes voxel models.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#8
Posted 11 January 2013 - 08:05 AM
oh no its all hyped up so bad, i cant get it out of my head...
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#9
Posted 11 January 2013 - 09:56 AM
There was an app some time ago that drew the mona lisa using a neural net.
Interesting code, but not of any real use.
I've been thinking about using a genetic algo to produce procedural textures for a long time, the trouble is that producing graphics for games ended up needing a DNA string that was bigger than the graphics it generated.
Interesting code, but not of any real use.
I've been thinking about using a genetic algo to produce procedural textures for a long time, the trouble is that producing graphics for games ended up needing a DNA string that was bigger than the graphics it generated.
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