I've been chewing on these questions lately:
+ How do you price in-game goods?
+ Are there rules of thumb which you use or are hardcore behavioural economic models more your style?
+ Can better pricing models lead to better financial stability for game devs?
I'm still new to the forum and would love for this thread to kick off some nice future discussions.
F2P Game Devs - How do you price your in-game goods?business
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