Do you stick to a method to find game ideas ?
Posted 06 January 2013 - 11:38 AM
So I'm just starting off game designing as a hobby, mainly as a way to try all the cool stuff I learn in college, where I follow maths and IT science courses.
But all the ideas I seem to be getting seem to come up in the same situations : I'm playing a game, and I see something wrong in that game. A design flaw, a bug, or whatever that can be 'wrong'. Then I try to work a solution, without even thinking about if it would fit the game that had this problem in the first place or not, and I build a completely different game around that solution.
As an example, last time I played Skyrim, I found myself save-scumming a lot, which completely screwed up the immersion. So I created a story about a time traveling spy who uses his powers (aka save-scums a whole lot) to solve puzzles an achieve great stuff. I went from the assumption that save scumming breaks the immersion, to a game where save scumming is the main mechanic, and actually helps the immersion.
And I feel like I can't really get new ideas with other methods, if that makes any sense. So here's my question to you : do you also stick to some kind of method when you find ideas, or is your work only driven by hazards of creativity ?
Posted 06 January 2013 - 06:36 PM
Posted 10 January 2013 - 11:47 AM
Posted 11 January 2013 - 10:22 AM
If I had a Wii development kit, I would be wracking my brains for a way to use the remote in a new way.
I'm now working on AGP, which runs on a huge number of platforms. From mobile phones, through set top boxes and TV's to laptops.
So I'm working on games that don't require multiple DVD's and or a 2 hour download.
There are other key parts of the AGP technology that I have to use as well, like game beaming.
So I work with a list of problems and capabilities and try and come up with a game mechanic that works.
Once I have the mechanic, then I think about the rest.
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