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What should i try learning as a hobby?


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#1 LukeDodds

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Posted 16 December 2012 - 10:21 PM

Just finished first semester of my first year of game design at university.
Getting bored here now not doing anything.
anyone suggest a language or engine I should get into and why?

#2 fireside

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Posted 17 December 2012 - 04:11 AM

If you don't know a language, I would suggest Python.
A modeler, like Blender, might be a good idea, also, unless you are scheduled to learn one, then you should pick that.
Currently using Blender and Unity.

#3 rouncer

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Posted 17 December 2012 - 11:31 PM

practice some art like zbrush or photoshop, thats always useful.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#4 Albertone

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Posted 18 December 2012 - 03:08 PM

The following languages are in IMHO decreasing order of importance in our field
Native languages: C/C++, D
Managed languages: C#, Java
Scripting languages: Lua, Python, Ruby

An apparently trivial yet interesting (and not that easy) homework:
- embed a high-level language into a lower-level one e.g. Lua into C, Python into C, etc





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