# Unveiling of my new indie horror game, Tainted Fate

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### #1SickBrick

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Posted 13 December 2012 - 07:53 PM

Hello lovely people of the Devmaster forums, the last time I showed you my game SickBrick, you had nothing but praise and constructive criticism for me. So I decided to show you my next game, Tainted Fate!

Tainted Fate is a horror adventure game played with two protagonists with original gameplay features.
Main site: http://taintedfate.blogspot.com/

PreAlpha video:

If you like what you see and would like to support the development of the game, I've got a funding campaign going at: http://www.indiegogo.com/taintedfate
If you can't contribute, at least share the campaign on google+, facebook and other sites as much as you can.

Screenshots:

For bigger screenshots head to the main site: http://taintedfate.blogspot.com/

Features:.
Played in first person, it immerses you into a dynamic story that depends on your decisions featuring two protagonists in different timelines on the same island.
Escape horrifying monsters, solve puzzles and make decisions that will alter yourself and the shape of the world.

Story:
The first storyline set in the 1940's follows a man convicted of murder and sent off to the island for the rest of his life. Soon after being dropped off, strange things start to happen as you explore the island, later developing into a story full of mystery, arcane magic twisted with technology and terrifying hostile beings.
The second storyline is set in 2012 and features a young female amateur filmmaker that investigates sites with supposed paranormal activity. Upon hearing about the long abandoned island filled with stories about magic and ghosts, she immediately leaves for the island to film the most terrifying film of her life.

Graphics:
Tainted Fate is being developed in NeoAxis engine (which in turn uses Ogre as the graphics engine) and uses the latest effects like Depth Of Field, SSAO, FXAA and Light Scattering to create an immersive and atmospheric world for you to plunge into.

Constructive criticism and suggestions always welcome.
That's it for now. Cheers!

### #2rouncer

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Posted 13 December 2012 - 10:41 PM

its cool how you zoomed right out at the end of the flythrough to see the whole island with no slow downs, thats gotta be tricky.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

### #3SickBrick

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Posted 14 December 2012 - 06:17 PM

No tricks, just a good engine

### #4SickBrick

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Posted 15 December 2012 - 02:30 PM

If anyone wants to see a little bit about the post effects (effects that the graphics card applies after rendering a frame of the game) that we have in Tainted Fate at the moment, head on over here and read the article
http://www.indiedb.c...of-tainted-fate

### #5SickBrick

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Posted 17 December 2012 - 06:46 PM

If anyone wants to see how the island in the game came to be from a single sketch to a very complex and detailed game-area, you can do that here:
www.indiedb.com/games/taintedfate/news/evolution-of-an-island-tainted-fate

### #6SickBrick

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Posted 24 December 2012 - 12:59 PM

aaaand... it's me again.
I made a little news post about how you can change the graphics fidelity from High (looks great) to very low (runs on any PC), you can check it out here:
http://www.indiedb.c...of-tainted-fate

Remember, we're running an indiegogo campaign to help the development of the game. Even a single dollar brings us closer to our goal. Hell, if every tenth visitor left a dollar, we'd have 10000 already
http://www.indiegogo.com/taintedfate

### #7SickBrick

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Posted 25 January 2013 - 02:18 PM

Just wanted you all to know the Indiegog funding campaign for Tainted Fate failed

But I'm not giving up. I'll make a new one tonight and I'll ask for 1500$(that's half of what I asked for originally and can barely cover what I need for development). I will also opt for flexible funding (Indiegogo takes a bigger percentage from what I get, but I get the money even if I don't reach the goal). If I don't get that money, the game won't be as good as I envisioned it, but I'll develop it regardless and make it as good as I can, even with the resources I have now. I'll inform you all and throw a link to the new campaign tonight. Cheers! ### #8SickBrick New Member • Members • 18 posts Posted 26 January 2013 - 09:46 PM New funding campaign started! If you'd like to contribute, follow the link: http://www.indiegogo...ntedFateFunding ### #9SickBrick New Member • Members • 18 posts Posted 28 January 2013 - 07:55 PM New pre alpha demo ready for your downloading and playing pleasure: http://www.indiedb.c...lphatechdemo-v2 ### #10SickBrick New Member • Members • 18 posts Posted 17 February 2013 - 01:08 AM Just wanted you all to know that Indiegogo fucked me over and returned every contribution made to my Tainted Fate campaign two days after somebody would contribute. I would have made 1240$ if all had gone as it was supposed to, but instead I made 60\$.
Indiegogo blamed PayPal and said they're returning the money, PayPal blamed Indiegogo and said there's an error in their system.
So that's that, I won't be using Indiegogo in this lifetime anymore.
Thanks to all the people that tried to contribute You're awesome.
I'm still not giving up and am looking for potential people from the US or the UK that could make a funding campaign for me on Kickstarter without screwing me over. God knows I've had enough of that.
Cheers people and may the development continue!

### #11rouncer

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Posted 17 February 2013 - 01:13 AM

thats a damn shame, your screenshots really look good.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

### #12SickBrick

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Posted 02 May 2013 - 01:11 PM

I apologise for resurrecting an old topic, still better than making a new one every two months when I have news
Tainted Fate is coming along as planned and the further I'm getting in development, the better the game seems, which in turn gives me more motivation.
Anyway, I was on TV talking about how I make games and stuff, so if anyone's interested in watching, here:
It's in Croatian, but I put in english subtitles.
They also did a 20 minute interview, but that takes a lot of time to subtitle, so I'll put that on youtube another time.
Cheers!

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