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Esenthel Engine 2.0 with Christmas Discount


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#1 drean

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Posted 12 December 2012 - 12:22 PM

Hello,
I'd like to introduce Esenthel Engine 2.0, a powerful Game Engine for Windows, Mac, Android and iOS.
Fully collaborative game development:
  • Automatic, real-time and in-background game resource and world synchronization between all game developers
  • Ability to work both offline and online (after connecting to server application the editor will automatically start synchronizing the changes that occured when you were offline)
  • Account management for game developers (email, password, access - no access, read-only, normal, admin)
Automatic (and in background) world building:
  • All world areas are built (compiled into more optimized form) on the fly during world editing stage, now you don't need to manually build worlds before playing them
Greatly simplified resource importing/processing:
  • Most resources are imported in background thread to avoid pauses during importing
  • Easier setting of material textures
  • Easier setting of mesh LOD's
  • Applying custom transformation (like rescale) to a model after importing will automatically transform its skeleton, physical bodies and all animations
  • Easier heightmap importing (target areas are highlighted with red color, import progress is displayed on the screen)
Easier resource management:
  • All resources are visible in Project View as nodes
  • Resources can be re-arranged at will (renamed, moved to different folders, etc) without the need of making any extra changes (both in resources or game code)
  • Removed resources can be restored
  • Enums are now created directly in the Editor using visual editors
Easier project management:
  • You can switch between projects and create new ones directly in the Editor without restarting it
Easier game packaging:
  • All resources can be automatically packaged for you when publishing the game
Better interface:
  • Interface is focused on functionalities that are used most often
  • More focus on mouse usage and drag and drop functionality
Videos:


Please note that it's still in development, currently it's Alpha state, not yet fully functional, for now only Windows works, and Android (but without physics).
Finished version will be available soon.
However you can pre-order it already, and try the Alpha version.
Until the end of December you get a huge discount!
For more info, please visit:
http://esenthel.com/

#2 drean

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Posted 06 February 2013 - 06:01 PM

Esenthel Engine 2.0 has reached Beta status and can now create games for Windows and Android (finished version with Mac and iOS support will be available soon).

Check this video to see how easy it is to make games with it:




Free demo and full version of the engine are available for download on Esenthel website http://www.esenthel.com/?id=store
I'm asking everyone to please post your feedback, I'd love to hear from you about your impressions on the engine!
Thanks a ton!

#3 rouncer

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Posted 06 February 2013 - 11:17 PM

does it come with a world builder? and if so, how do you make worlds with it? (oh i read its algorythmic, are you sure thats good enough? what if you dont like procedural?)

oh i watched the video, its got landscapes - can you plot objects anywhere you want? (thats the main thing)
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.

#4 drean

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Posted 07 February 2013 - 12:50 PM

Hi,

Thanks for the comment.

You can build worlds in multiple ways:
-create heightmaps using brush (with optional image modifier) by editing terrain real-time
-create heightmaps by importing them from pregenerated heightmap images (also material map and color map images are supported)
-on top of that add objects to the scene (which can be both dynamic objects, or objects converted to terrain/background, for example you can import a object that would serve as a whole city mesh)

Yes you can place objects anywhere you want.

Hope you will enjoy Esenthel 2.0 if you try it.





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