automatic generation of mips (min operator) dx11
Posted 11 December 2012 - 12:33 PM
I looked on google, and in the sdk help, but I couldnt find anything except a filter setting you could pick in d3dx11createshaderresourceview.
It doesnt seem to even exist... but in this quadtree displacement mapping thing I looked up, it has it, I wonder if it was for dx9?
Posted 11 December 2012 - 08:34 PM
I was afraid of that, I actually attempted it with sorry results, got any tips for when I go do it again? (sampler settings, general idea...)
Posted 11 December 2012 - 08:40 PM
Posted 12 December 2012 - 09:24 AM
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