Procedural Texture Creator
Posted 06 December 2012 - 05:09 PM
Finally I have finished the beta version of my personal project, Procedural Texture Creator. With this application the user can create procedural textures using a friendly user interface based on a graph process definition.
You can download the msi windows installer in my website: http://cgstarad.com/...late.php?PROJ=4
You can also check the online documentation in this url: http://cgstarad.com/PTCHelp/Help.html
The application comes with some samples that you can modify to see how the application works.
The application is a beta version so maybe there are some bugs. If you have some problem or you have ideas to incorporate in future version let me know through the support email address.
Posted 07 December 2012 - 09:38 AM
I started doing a similar project then dropped it when I realised that I couldn't add new modules easily without a recompile.
So I ended up using this system instead. http://forthsalon.appspot.com/
I compile the Forth source code into c / c++ or GLSL for pixel shaders
I need to extend my implementation to include a noise source, at the moment we only have a random number generator that doesn't let you reseed it.
I'll ask the author to add it to the website as well
Posted 07 December 2012 - 10:28 AM
I was thinking on that but it takes me more time (good documentation creation always takes a lot of time) and I prefered to release the first version of the application.
Then, if people are interested on it, I will continue with the development.
I have never seen this system before, but seems really good. And it also has support for GLSL.
I will look it carefully to take ideas
Posted 07 December 2012 - 10:40 AM
Then when you want a different output, you just take a copy of the working compiler and change what it outputs.
Working in reverse polish is fun as well, concentrates the mind, you do end up talking like Yoda though. Use the forth you must.
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