C4 Engine 2.10 or Leadwerks 2.5 ?
Posted 30 November 2012 - 04:54 PM
Can you folks share your experience regarding those two above mentioned engines ?
I mean if game studios do use C4 engine in real life to make games and publish them in places like steam or is it just for armature / hobby game makers ?
The same question goes for Leadwerks 2.5.
If you are offered to choose one of them, which one would you choose ?
Posted 30 November 2012 - 10:55 PM
Posted 01 December 2012 - 03:16 AM
Personally, I think it's much better to start with a free engine if you haven't done a 3d game yet, because it's way more work than what you can imagine and you could very well be wasting your money. I stopped paying for things like that a long time ago because there are so many free engines, modelers, and art programs around. You're worried about real time shadows? Where are you getting all your models? One bad looking model will be much more devastating to a game than a blob shadow. I'm not saying it's you, but I've seen people without an ounce of talent worry about things like that, as if all these game components will somehow appear. They don't. They're either very expensive, or generic, or they take a huge amount of work.
Posted 01 December 2012 - 03:01 PM
Posted 03 December 2012 - 04:30 PM
You can code your own simple physics for many games,. or just use ZGEBullet (again free and open source) for more advanced stuff,. See; http://www.emix8.org...topic.php?t=830
the Bullet extention even works on Android builds,. . fun.
Posted 03 December 2012 - 09:46 PM
Is this your first game? If so, do you think you'll be striking it rich on the first game you make?
Posted 04 December 2012 - 05:38 PM
Well not really. I just want to learn one system and stick with it.
Posted 14 December 2012 - 03:24 PM
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