look at my cool car
Started by rouncer, Nov 28 2012 03:43 PM
6 replies to this topic
#1
Posted 28 November 2012 - 03:43 PM
im going to see how well it imposters on the y axis 
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#2
Posted 28 November 2012 - 09:12 PM
gave it a pretty render in blender.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#3
Posted 28 November 2012 - 09:20 PM
Kinda weird colors, did you turn on subsurface or something on the car shader?
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#4
Posted 28 November 2012 - 10:53 PM
yeh, thats sss alright. the subsurface in blender is top notch.
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#5
Posted 29 November 2012 - 05:42 AM
it looks more like you sculpted it. instead of modeled it. it doesnt have that rectangular car feel to it
#6
Posted 29 November 2012 - 07:11 AM
tyree, on 29 November 2012 - 05:42 AM, said:
it looks more like you sculpted it. instead of modeled it. it doesnt have that rectangular car feel to it
its actually a kit bash, its lots of pieces hammered together - if i had a better car kit, it was more of a factory kit, then it could come out a little more realistic looking. might spend some time making a better kit, actually - come to think of it. (you make the kit pieces out of primitives, then you wham the complex shapes together after the hard works done. - Imagine making a set of steering wheels, then they just union on at the end.)
you used to be able to fit a game on a disk, then you used to be able to fit a game on a cd, then you used to be able to fit a game on a dvd, now you can barely fit one on your harddrive.
#7
Posted 29 November 2012 - 02:23 PM
It looks like you took the statement "skinning a car" a little too literally. The colors looks like real skin.
It has a bit of a unique feel to the model, though. I like it.
Would turn off subsurface scattering. It doesn't apply to what I assume is a metal car.
Would turn off subsurface scattering. It doesn't apply to what I assume is a metal car.
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