If you're looking for a GUI system that is reliable and feature rich, take a look at our SQUID SDK.
SQUID is used by several studios for Games and other realtime applications, such as the upcoming Favela Wars and the already available Universe Sandbox .
- .NET 2.0 or Mono required
- Engine-independent (XNA and SlimDX samples included)
- API similar to QT, GTK, WinForms
- easily extendable
- free for non-commercial use
- low license cost
We also provide hands-on help to optimally integrate SQUID into your engine.
With full control over scissoring and batching, performance is stellar, especially using DX11 GeometryShader and PointList buffers.
Read more: What is Squid?
Download: Squid SDK
Support: Ionstar forum
Development blog: Squid News
Thanks and cheers and have fun!
Need a GUI system? - Look here
Started by Chris Herold, Nov 23 2012 01:17 PM
4 replies to this topic
#1
Posted 23 November 2012 - 01:17 PM
#2
Posted 23 November 2012 - 01:56 PM
Excuse me if my question is stupid, i'd like to know if you can use the sdk in a c++ environment ( visual studio more precisely )
Check my code in the c/c++ section :
http://www.binpress.com/browse/c
http://www.binpress.com/browse/c
#3
Posted 23 November 2012 - 02:00 PM
v71, on 23 November 2012 - 01:56 PM, said:
Excuse me if my question is stupid, i'd like to know if you can use the sdk in a c++ environment ( visual studio more precisely )
I'll have to answer this with a link: http://stackoverflow...ll-in-project-c
Note that Squid.dll is not COM visible. I'm willing to look into that if it is an absolute requirement for you.
#4
Posted 25 November 2012 - 09:06 AM
I have tried the demo , and i have some doubts, the demo i tried was the one powered with tv3d if i am correct and i had some problems with the screen layout, the logo was positioned way too down so that only half was shown , was it intended to be like that ? I thought about problems detecting the correct screen resolution , or bad positioning.
The windows were moved smoothly, but i noticed that the close button was empty and a tooltip was show saying 'close button' where the mouse was hovering, in my opinion this was a little bit clumsy and intrusive.
I am still interested in your gui , are these problems that can be solved easily ? i use mainly c++ , and i have never touched unity ( and i won't )
The windows were moved smoothly, but i noticed that the close button was empty and a tooltip was show saying 'close button' where the mouse was hovering, in my opinion this was a little bit clumsy and intrusive.
I am still interested in your gui , are these problems that can be solved easily ? i use mainly c++ , and i have never touched unity ( and i won't )
Check my code in the c/c++ section :
http://www.binpress.com/browse/c
http://www.binpress.com/browse/c
#5
Posted 25 November 2012 - 12:22 PM
The logo in the TV3D sample is not drawn by Squid, but by the TV3D engine.
If the position is off, that's a problem in TV3D. Although i haven't seen it behave like you said.
The GUI can be reskinned however you want - the close button is "empty" because it's just a sample.
Tooltips can be easily changed and customized.
In essence, we ship Squid with a sample Skin and a sample Desktop.
Everything you see there can be easily changed to your liking.
You should open the solution and look at the SampleDesktop sourcecode.
Squid SDK and Squid.Unity are 2 seperate things.
The SDK is engine independent. Squid.Unity obviously only works with Unity.
If the position is off, that's a problem in TV3D. Although i haven't seen it behave like you said.
The GUI can be reskinned however you want - the close button is "empty" because it's just a sample.
Tooltips can be easily changed and customized.
In essence, we ship Squid with a sample Skin and a sample Desktop.
Everything you see there can be easily changed to your liking.
You should open the solution and look at the SampleDesktop sourcecode.
Squid SDK and Squid.Unity are 2 seperate things.
The SDK is engine independent. Squid.Unity obviously only works with Unity.
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