Hey Sol, did you get your database from Hipparcos or some such? I've often thought about digging through some star databases to get some accurate data to work with. Not sure if I would use it directly, but nonetheless interesting stuff.
Stain, I'm not ignoring dust intentionally. It's just my solution can't render millions (billions?) of particles (gas) in an acceptable real-time way just yet. My goal is to get something like
this. With enough particles (gas), the dust will form on its own. Once I'm at this stage, I will either export the data as a volume mesh, or a single billboard for distant rendering, or as a skybox when I don't plan to leave a solar system, but want a nice backdrop. It's purely a pre-stage process. Real time stuff obviously requires a completely different process.
The problem I see with an atlas approach is that you're limited to finite resolution and it relies on fixed data. Well, it could be procedural if your input textures were created mathematically, but then that is where the bulk of the work would be done and where the interest lies. To achieve infinite detail, I believe the process must be mathematically rendered and it should look the same both on the outside and inside. Lighting dust is an interesting problem that needs to be solved, but I think the first step is to get the dust looking proper from all angles. Once that part is nailed, I think solving the lighting issue could be solved using light scattering techniques, which is used today for real time clouds.
fireside, for the most part, yes. But just a black skybox with white dots does not look very good

X3 had some pretty backdrops, but that likely required hours, days, or maybe even weeks of effort to make and tweak. I wouldn't be surprised if some of them were even hand painted (digitally of course). Having most or even some of that content procedurally generated would be a nice bonus. And that's only from a backdrop perspective. Imagine if jumping from one sector to another wasn't just a load screen. Imagine if you started to go FTL (with all the fancy effects) and you dynamically passed through nebulas, star systems, and such. It would raise the bar, guaranteed. Every sci-fi nut would be all over it.