Horror Game Ideas
Posted 17 November 2012 - 10:07 AM
So I need your ideas and please not too complex ones, because I can it only develop with my engine!
Posted 17 November 2012 - 12:07 PM
Posted 17 November 2012 - 02:17 PM
Posted 17 November 2012 - 07:32 PM
Posted 18 November 2012 - 01:12 PM
The second technique is more passive. This is more like what fireside described, where the setting is usually enough to get a person to build up his or her own tension rather than expose it yourself. A great example of this is the Silent Hill series. BTW, if you haven't played these games or other horror type games, I strongly suggest you do so. In the Silent Hill series, rarely does anything actively happen. The scenery and ambience constantly keeps you on your toes. You keep thinking something is going to happen, maybe it will, maybe it won't. That's the best kind of fear. When a person is in this state, you can scare them with even the most simplest things. Psychology plays a big role here, so it helps to have some background in this field.
And then there's combining the two. Perhaps the best horror scene I can think of was from Silent Hill 2 (spoiler alert). There's a scene where you and another woman go down an elevator into a dark basement. You start to hear some scratchy, noisy ambient music (often meaning something is going to happen). Tension starts to build up. As you walk down a long and narrow corridor, you see the pyramid head (the boss) with it's large sword starting to chase you. You can't see him because the view is like Resident Evil (fixed cameras, another good horror tactic), so the only thing going through your mind is to run like hell. As this goes on, the ambient music gets louder and louder, building on your psyche that you're running to slow and the killer is catching up. At the end of the corridor lies another elevator, your salvation, but the doors are slowly closing, so tension continues to build up. You finally make it, but the woman doesn't. Her arm is stuck in the door and she's screaming for help. If you pause at this moment, you can see the authors did a pretty good job. On the one side, are you the heroic type person that will try to save this screaming woman, or are you to afraid of the killer that is chasing you. Resuming gameplay, this screaming goes on for quite a bit and the ambience music dies down. Either you completely forgot about being chased by the killer or you're wondering where the heck is he. Queue the active scare... And, well, I won't spoil the rest
So at the end of the day, the important thing to focus on is one's psyche. Not all scare tactics work for everybody. For instance, I'm not afraid of the dark, so games like Doom 3 were more about pumping demons full of lead then being scared of the bogeymen in the dark. Take an opposite game like System Shock 2 and all of a sudden mah bones are shivering.
Posted 19 November 2012 - 09:07 AM
Then again very few movies have ever produced a fear response in me, the closest they ever get is a slight increase in heart rate.
Maybe I'm just old, jaded, and been in too many fights for anything to get the blood racing anymore.
Posted 19 November 2012 - 12:41 PM
Also, System Shock 2 isn't much of a horror game per-say. It's a different story however when you play these types of games with stereo vision glasses. When you turn around and have a bio creature popping out of your monitor ready to smash open your skull with a lead pipe, it's pretty damn tense It's one of the first games I played with stereo vision and thus I distinctively remember my experiences.
Posted 19 November 2012 - 02:56 PM
Over the 30 years I've been doing that I guess my tolerance levels for various basic emotions have risen to silly levels.
When I look at a horror style game, I'm thinking about the rendering engine, the way they have implemented tasks, the quality of the animation, .... etc.
This pretty well kills any chance of a fear response.
The same applies to other things like roller-coasters, rides etc. Just don't do anything for me. Can't go into any of the live action type rides like Alien experience Something jumps out at me, I tend to hit it and then work out what it was later. Even got banned from Laser Quest. Apparently disarming someone with a side kick and then shooting them isn't allowed.
Guess I should just shut up an leave this thread to people who can still immerse themselves in a game.
Posted 19 November 2012 - 05:26 PM
Posted 15 February 2013 - 09:15 AM
Posted 15 February 2013 - 10:04 AM
well as part of the world only make one if it's good (all the ones I've seen and in current production look like garbage, and not talking about graphics entirely but just no atmosphere, i may aswell be playing duck hunt). I love zombie games but to be honest RE nemisis was the last one i enjoyed. And I hate any zombie game where zombies can shoot. seriously. But if anyone makes a good one I'm in...still waiting though. Don't get me wrong I love action in a game but I also like the anticipation of what could be around the corner, sometime silence and isolation can be effective in immersion, at least I think so.
I personally havn't been scared in a game for a very long time, the most recent though was suprisingly gears of war, when the berserker is hunting you down inside on the first encounter with it. theres just something really creepy about that scene to me (especially with head phones on, the sounds are really important) just that feeling of nothing being able to stop this thing charging me until i can get that hammer of dawn working outside.
as others mentioned doom3, I was really excited, at the time, about doom3 but I enjoyed the demo more than the game. probably because the story just basically stopped at the same place as in the demo(or i stopped playing it before the story picked up again as I didn't finnish it). But that might just be what I personally look for, a good story, with action and something interesting or the feeling of progression to keep me playing not 12 hours of doing the same thing as you can just throw any immersion or connection to the character out the window IMHO.
So as for anything I can throw at this, have good interesting characters (riviting dialogue - bring me into the story, and actually have a story) put the player in situations that are really uncomfortable but where they can see daylight(metaphorically or an actual way out but knowing they are stuck for the present in a horrible situation, like that gears scene, but spaced out so the effect isn't lost). I suppose it doesn't add much to what everyone else has said but that's just my off the cuff thoughts.
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