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[Mobile Developers] How are you tracking players and their progress?

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#1 stan.idesis

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Posted 16 November 2012 - 10:25 PM

I just wanted to know what you guys are using to make sure that
a player doesn't lose their progress if they get a new device or move
to another platform with your game on it.

My co-founder and I just dove headfirst into a platform for mobile game
devs and our MVP includes this functionality across iOS and Android.

If you're interested I'll be glad to tell you more, PM me or reply here.

Is this even a problem you believe is worth solving?

Thanks for reading!

#2 Stainless

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Posted 17 November 2012 - 09:15 AM

Our kit is platform independent, you can beam game states, and indeed whole games, from device to device.

You can actually do things like play a game on your phone, then when you get home, continue the game on your TV.

#3 stan.idesis

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Posted 19 November 2012 - 06:09 AM

That is pretty cool, is it all in-house?

#4 Stainless

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Posted 19 November 2012 - 09:01 AM

The technology is all developed in house, then we release a dev kit to allow third parties to create games.

Some times manufacturers port our stuff to their platforms, but most of the time we do it ourselves.

http://www.antixlabs.com/

#5 stan.idesis

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Posted 19 November 2012 - 06:51 PM

You guys seem like a pretty solid solution. Do I have to install a
player for my phone in order to play the games? I did a quick search
on the google play store for antix and couldn't find you guys.

#6 Stainless

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Posted 20 November 2012 - 09:38 AM

You can download the player, but in most cases it is installed during manufacture.

We only work with the big boys and availability is going to explode next year with huge volumes of devices hitting the market.

We have our own warehouse for game purchase, so you won't find us on google play. Often the warehouse is rebranded by the service provider, so you wouldn't even know it is our stuff.

The feedback we are getting from developers is amazing, our solution usually works on more Android devices than the Android specific version developed in house does, and we run on lot's of none Android devices, which is a bonus.





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